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	Comments on: Agile Chronicles #4: P to the Oh to the Sea, Strategy, and Design Challenges	</title>
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	<link>https://jessewarden.com/2008/11/agile-chronicles-4-p-to-the-oh-to-the-sea-strategy-and-design-challenges.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
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		<title>
		By: Getting Advanced in Flex &#124; der hess		</title>
		<link>https://jessewarden.com/2008/11/agile-chronicles-4-p-to-the-oh-to-the-sea-strategy-and-design-challenges.html/comment-page-1#comment-170792</link>

		<dc:creator><![CDATA[Getting Advanced in Flex &#124; der hess]]></dc:creator>
		<pubDate>Sat, 09 May 2009 10:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1300#comment-170792</guid>

					<description><![CDATA[[...] Agile Chronicles #4: P to the Oh to the Sea, Strategy, and Design Challenges [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Agile Chronicles #4: P to the Oh to the Sea, Strategy, and Design Challenges [&#8230;]</p>
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		<title>
		By: Andrew		</title>
		<link>https://jessewarden.com/2008/11/agile-chronicles-4-p-to-the-oh-to-the-sea-strategy-and-design-challenges.html/comment-page-1#comment-148072</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Tue, 13 Jan 2009 09:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1300#comment-148072</guid>

					<description><![CDATA[Ace articles Jesse, on a recent proj we started sticking all the ux stuff and wf&#039;s into the svn.
glad we did, some times everyone needs to know when the tweeks froze and exactly how it looked. There is no reason for designers not to do it, I did and the whole team was happier for it.]]></description>
			<content:encoded><![CDATA[<p>Ace articles Jesse, on a recent proj we started sticking all the ux stuff and wf&#8217;s into the svn.<br />
glad we did, some times everyone needs to know when the tweeks froze and exactly how it looked. There is no reason for designers not to do it, I did and the whole team was happier for it.</p>
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		<title>
		By: Jens Wegar		</title>
		<link>https://jessewarden.com/2008/11/agile-chronicles-4-p-to-the-oh-to-the-sea-strategy-and-design-challenges.html/comment-page-1#comment-136968</link>

		<dc:creator><![CDATA[Jens Wegar]]></dc:creator>
		<pubDate>Mon, 24 Nov 2008 16:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1300#comment-136968</guid>

					<description><![CDATA[This is a very interesting series of articles. It&#039;s helping me a lot in understanding Agile processes and trying to figure out how to sneak them into projects where the client is somewhat stuck on stiff waterfall processes. Thanks for taking the time to write about your experiences :)]]></description>
			<content:encoded><![CDATA[<p>This is a very interesting series of articles. It&#8217;s helping me a lot in understanding Agile processes and trying to figure out how to sneak them into projects where the client is somewhat stuck on stiff waterfall processes. Thanks for taking the time to write about your experiences :)</p>
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		<item>
		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2008/11/agile-chronicles-4-p-to-the-oh-to-the-sea-strategy-and-design-challenges.html/comment-page-1#comment-136819</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Mon, 24 Nov 2008 03:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1300#comment-136819</guid>

					<description><![CDATA[1. Play the video back
2. Run an Event.ENTER_FRAME whilst playing
3. Every frame, including the first, create a new BitmapData object, and do a BitmapData.draw(video).  Then, put that BitmapData instance in an array.
4. When the video completes, stop the enter frame, hide the video, and create a Bitmap.  Make it the same size and position as the video.
5. Wire up a slider or existing scrub bar to switch functionality; instead of doing a NetStream.seek, do a:

&lt;code&gt;theBitmap.bitmapData = list[currentIndex];&lt;/code&gt;

As the slider changes values, change the currentIndex and update the bitmapData.

Keep in mind, even for 10 seconds of 640x480 HD video, this take around 400 megs of RAM or so.]]></description>
			<content:encoded><![CDATA[<p>1. Play the video back<br />
2. Run an Event.ENTER_FRAME whilst playing<br />
3. Every frame, including the first, create a new BitmapData object, and do a BitmapData.draw(video).  Then, put that BitmapData instance in an array.<br />
4. When the video completes, stop the enter frame, hide the video, and create a Bitmap.  Make it the same size and position as the video.<br />
5. Wire up a slider or existing scrub bar to switch functionality; instead of doing a NetStream.seek, do a:</p>
<p><code>theBitmap.bitmapData = list[currentIndex];</code></p>
<p>As the slider changes values, change the currentIndex and update the bitmapData.</p>
<p>Keep in mind, even for 10 seconds of 640&#215;480 HD video, this take around 400 megs of RAM or so.</p>
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		<title>
		By: Jed Wood		</title>
		<link>https://jessewarden.com/2008/11/agile-chronicles-4-p-to-the-oh-to-the-sea-strategy-and-design-challenges.html/comment-page-1#comment-136814</link>

		<dc:creator><![CDATA[Jed Wood]]></dc:creator>
		<pubDate>Mon, 24 Nov 2008 02:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1300#comment-136814</guid>

					<description><![CDATA[&quot;Can you scrub a Flash H264 video frame by frame instead of using keyframes?&quot; You POC&#039;d that bad boy and your just gonna leave it hanging there? Hook a brother up man! How&#039;d you do it?]]></description>
			<content:encoded><![CDATA[<p>&#8220;Can you scrub a Flash H264 video frame by frame instead of using keyframes?&#8221; You POC&#8217;d that bad boy and your just gonna leave it hanging there? Hook a brother up man! How&#8217;d you do it?</p>
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