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	<title>
	Comments on: I have a hard time writing slow ActionScript 3	</title>
	<atom:link href="https://jessewarden.com/2007/10/i-have-a-hard-time-writing-slow-actionscript-3.html/feed" rel="self" type="application/rss+xml" />
	<link>https://jessewarden.com/2007/10/i-have-a-hard-time-writing-slow-actionscript-3.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Fri, 16 Nov 2007 13:31:28 +0000</lastBuildDate>
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		<title>
		By: Kelly Davis		</title>
		<link>https://jessewarden.com/2007/10/i-have-a-hard-time-writing-slow-actionscript-3.html/comment-page-1#comment-26616</link>

		<dc:creator><![CDATA[Kelly Davis]]></dc:creator>
		<pubDate>Fri, 16 Nov 2007 13:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/2007/10/i-have-a-hard-time-writing-slow-actionscript-3.html#comment-26616</guid>

					<description><![CDATA[So, just to play the devil&#039;s advocate here, I think you and your colleague are probably thinking differently about what fast means. For you, it sounds like it means to get some bit of code written rapidly. There is just no way that a strongly-typed language can compete here because so much is just &#039;implied&#039; in a weakly typed language. There is another type of fast, though, that is probably more meaningful to an enterprise Java developer than a flash designer/developer. Consider a very large complex application built in AS3. As the size increases, it becomes both more difficult to maintain and find and fix bugs. To complete this application, in the sense of both coding it and getting rid of all the bugs, will actually be faster in the strongly typed language than the weakly typed language. If you are doing a little one-off project that will never grow in complexity, then a dynamic weakly typed language is definitely the way to go, but something that is longer lived and more complex, you will thank yourself if you don&#039;t use a weakly typed language.]]></description>
			<content:encoded><![CDATA[<p>So, just to play the devil&#8217;s advocate here, I think you and your colleague are probably thinking differently about what fast means. For you, it sounds like it means to get some bit of code written rapidly. There is just no way that a strongly-typed language can compete here because so much is just &#8216;implied&#8217; in a weakly typed language. There is another type of fast, though, that is probably more meaningful to an enterprise Java developer than a flash designer/developer. Consider a very large complex application built in AS3. As the size increases, it becomes both more difficult to maintain and find and fix bugs. To complete this application, in the sense of both coding it and getting rid of all the bugs, will actually be faster in the strongly typed language than the weakly typed language. If you are doing a little one-off project that will never grow in complexity, then a dynamic weakly typed language is definitely the way to go, but something that is longer lived and more complex, you will thank yourself if you don&#8217;t use a weakly typed language.</p>
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		<title>
		By: Ben Honda-Rottler		</title>
		<link>https://jessewarden.com/2007/10/i-have-a-hard-time-writing-slow-actionscript-3.html/comment-page-1#comment-22902</link>

		<dc:creator><![CDATA[Ben Honda-Rottler]]></dc:creator>
		<pubDate>Thu, 01 Nov 2007 21:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/2007/10/i-have-a-hard-time-writing-slow-actionscript-3.html#comment-22902</guid>

					<description><![CDATA[Great post Jesse!

I&#039;ve posted some of my responses to my blog, and a few ideas on what could be done, just to keep the conversation going.

AS3 is great, what we need are specific methods to speed up the Design / Development process.

Thanks!]]></description>
			<content:encoded><![CDATA[<p>Great post Jesse!</p>
<p>I&#8217;ve posted some of my responses to my blog, and a few ideas on what could be done, just to keep the conversation going.</p>
<p>AS3 is great, what we need are specific methods to speed up the Design / Development process.</p>
<p>Thanks!</p>
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		<item>
		<title>
		By: Coded &#187; Some random thoughts on AS3		</title>
		<link>https://jessewarden.com/2007/10/i-have-a-hard-time-writing-slow-actionscript-3.html/comment-page-1#comment-22900</link>

		<dc:creator><![CDATA[Coded &#187; Some random thoughts on AS3]]></dc:creator>
		<pubDate>Thu, 01 Nov 2007 21:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/2007/10/i-have-a-hard-time-writing-slow-actionscript-3.html#comment-22900</guid>

					<description><![CDATA[[...] looking for some nice, clean, clear, z-order postings when I came across Jesse Warden&#8217;s post on AS3 evolution. It got me thinking. I have been dealing with many of the issues that he [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] looking for some nice, clean, clear, z-order postings when I came across Jesse Warden&#8217;s post on AS3 evolution. It got me thinking. I have been dealing with many of the issues that he [&#8230;]</p>
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		<item>
		<title>
		By: Simon		</title>
		<link>https://jessewarden.com/2007/10/i-have-a-hard-time-writing-slow-actionscript-3.html/comment-page-1#comment-21622</link>

		<dc:creator><![CDATA[Simon]]></dc:creator>
		<pubDate>Fri, 26 Oct 2007 11:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/2007/10/i-have-a-hard-time-writing-slow-actionscript-3.html#comment-21622</guid>

					<description><![CDATA[To confirm Robert&#039;s suspicion, yes, that entire soundbite is from Unreal Tournament.  I played it so often that 4+ years later I still hear that voice in my head when playing online.

M-M-M-MONSTER KILL!]]></description>
			<content:encoded><![CDATA[<p>To confirm Robert&#8217;s suspicion, yes, that entire soundbite is from Unreal Tournament.  I played it so often that 4+ years later I still hear that voice in my head when playing online.</p>
<p>M-M-M-MONSTER KILL!</p>
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		<title>
		By: Timbot		</title>
		<link>https://jessewarden.com/2007/10/i-have-a-hard-time-writing-slow-actionscript-3.html/comment-page-1#comment-20127</link>

		<dc:creator><![CDATA[Timbot]]></dc:creator>
		<pubDate>Fri, 19 Oct 2007 15:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/2007/10/i-have-a-hard-time-writing-slow-actionscript-3.html#comment-20127</guid>

					<description><![CDATA[There is another option.  To write code fast for specific purposes but avoid a lot of keystokes, get into writing code generators.  After a certain level of mastery of OOP, the only real way to get better is to be faster, and that means automating as much as possible.
There are some good examples out there of generators, but a LOT more could be done in this regard.]]></description>
			<content:encoded><![CDATA[<p>There is another option.  To write code fast for specific purposes but avoid a lot of keystokes, get into writing code generators.  After a certain level of mastery of OOP, the only real way to get better is to be faster, and that means automating as much as possible.<br />
There are some good examples out there of generators, but a LOT more could be done in this regard.</p>
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