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	<title>
	Comments on: Why does Flash 9 have ActionScript 3?	</title>
	<atom:link href="https://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html/feed" rel="self" type="application/rss+xml" />
	<link>https://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Tue, 20 Mar 2007 22:05:19 +0000</lastBuildDate>
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	<item>
		<title>
		By: Karl Sigiscar		</title>
		<link>https://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html/comment-page-1#comment-3989</link>

		<dc:creator><![CDATA[Karl Sigiscar]]></dc:creator>
		<pubDate>Tue, 20 Mar 2007 22:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1102#comment-3989</guid>

					<description><![CDATA[The look and feel of user interfaces is what makes them compelling.  While designers are responsible for the look, we developers are responsible for the feel. This part traditionally requires a lot of development work. It]]></description>
			<content:encoded><![CDATA[<p>The look and feel of user interfaces is what makes them compelling.  While designers are responsible for the look, we developers are responsible for the feel. This part traditionally requires a lot of development work. It</p>
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		<item>
		<title>
		By: as2 master		</title>
		<link>https://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html/comment-page-1#comment-3988</link>

		<dc:creator><![CDATA[as2 master]]></dc:creator>
		<pubDate>Tue, 09 Jan 2007 20:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1102#comment-3988</guid>

					<description><![CDATA[fickt euch es lebe as2]]></description>
			<content:encoded><![CDATA[<p>fickt euch es lebe as2</p>
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		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html/comment-page-1#comment-3987</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Fri, 15 Dec 2006 23:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1102#comment-3987</guid>

					<description><![CDATA[R Blank over at LA Flash &lt;a href=&quot;http://www.laflash.org/community/node/191&quot; rel=&quot;nofollow&quot;&gt;takes a more positive&lt;/a&gt;, and exciting angle to AS3 in Flash.  

I disagree programmers will take Flash the IDE seriously.  There is a reason Macromedia made Flex.  The clean, ECMA Script standard API helped too.  Flash only gets the latter, not the first.

User experience, too, isn&#039;t necessarely true.  Faster code execution doesn&#039;t mean better user experience.  Again, a lot apps would benefit from faster framerate, not code execution.

Anyway, a lot of additional good points, and more good stuff in the comments about workflow.]]></description>
			<content:encoded><![CDATA[<p>R Blank over at LA Flash <a href="http://www.laflash.org/community/node/191" rel="nofollow">takes a more positive</a>, and exciting angle to AS3 in Flash.  </p>
<p>I disagree programmers will take Flash the IDE seriously.  There is a reason Macromedia made Flex.  The clean, ECMA Script standard API helped too.  Flash only gets the latter, not the first.</p>
<p>User experience, too, isn&#8217;t necessarely true.  Faster code execution doesn&#8217;t mean better user experience.  Again, a lot apps would benefit from faster framerate, not code execution.</p>
<p>Anyway, a lot of additional good points, and more good stuff in the comments about workflow.</p>
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		<item>
		<title>
		By: Robert Penner		</title>
		<link>https://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html/comment-page-1#comment-3986</link>

		<dc:creator><![CDATA[Robert Penner]]></dc:creator>
		<pubDate>Fri, 15 Dec 2006 03:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1102#comment-3986</guid>

					<description><![CDATA[&gt; harness the power of ActionScript 3 for creating smaller SWF&#039;s? Not sure how big the component framework Metaliq and Grant Skinner are working on for Flash 9&#039;s release...

The AS3 components are significantly smaller. Currently, a SWF with one AS3 Button component in it is 16 KB, versus 27 KB for the same V2 AS2 component. A movie with AS3 Button, ComboBox and TextArea is 39 KB, versus 59 KB in V2. Both cases are a 33% improvement.]]></description>
			<content:encoded><![CDATA[<p>> harness the power of ActionScript 3 for creating smaller SWF&#8217;s? Not sure how big the component framework Metaliq and Grant Skinner are working on for Flash 9&#8217;s release&#8230;</p>
<p>The AS3 components are significantly smaller. Currently, a SWF with one AS3 Button component in it is 16 KB, versus 27 KB for the same V2 AS2 component. A movie with AS3 Button, ComboBox and TextArea is 39 KB, versus 59 KB in V2. Both cases are a 33% improvement.</p>
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		<item>
		<title>
		By: Jed Wood		</title>
		<link>https://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html/comment-page-1#comment-3985</link>

		<dc:creator><![CDATA[Jed Wood]]></dc:creator>
		<pubDate>Thu, 14 Dec 2006 00:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1102#comment-3985</guid>

					<description><![CDATA[Jesse- as I&#039;ve mentioned on your site and in exchanges with you over the past couple of years, I&#039;m always asking these kinds of questions because of my niche role in prototyping. You sum it up nicely with 

&quot;At the end of the day, it seems for quick and dirty apps, prototyping, or just good ole small in scale Rich Internet Applications, you&#039;d use Flash vs. Flex&quot;

Especially if you consider that many of the interfaces I prototype are _not_ for the web, and hence I get no benefit from all the Flex components (nor even Flash v2 for that matter). Every day I find myself examining each tiny aspect of a prototype and saying &quot;what&#039;s the chance that this little piece needs to be flexible/maintainable/reusable?&quot; If it&#039;s high, I throw it into a loosely-typed AS2 class. If it&#039;s low, I&#039;ll get dirty and throw in a timeline tween. Sorry, but it&#039;s still impossible to beat the speed you can get with an old timeline tween when the request is &quot;make that element rotate, scale, change color, and move across the screen at the rate of about 1 second.&quot;

But what if you guess wrong and you need to change that later? Well guess what-- you only wasted 45 seconds setting it up on the first place.

How all this relates to AS3? I dunno exactly. Guess it&#039;ll be similar to making the jump to AS2. We&#039;ll just have to look at each project and decide if there&#039;s enough benefit to make it worth the &quot;strictness.&quot; From what you&#039;re suggesting, it might not be.]]></description>
			<content:encoded><![CDATA[<p>Jesse- as I&#8217;ve mentioned on your site and in exchanges with you over the past couple of years, I&#8217;m always asking these kinds of questions because of my niche role in prototyping. You sum it up nicely with </p>
<p>&#8220;At the end of the day, it seems for quick and dirty apps, prototyping, or just good ole small in scale Rich Internet Applications, you&#8217;d use Flash vs. Flex&#8221;</p>
<p>Especially if you consider that many of the interfaces I prototype are _not_ for the web, and hence I get no benefit from all the Flex components (nor even Flash v2 for that matter). Every day I find myself examining each tiny aspect of a prototype and saying &#8220;what&#8217;s the chance that this little piece needs to be flexible/maintainable/reusable?&#8221; If it&#8217;s high, I throw it into a loosely-typed AS2 class. If it&#8217;s low, I&#8217;ll get dirty and throw in a timeline tween. Sorry, but it&#8217;s still impossible to beat the speed you can get with an old timeline tween when the request is &#8220;make that element rotate, scale, change color, and move across the screen at the rate of about 1 second.&#8221;</p>
<p>But what if you guess wrong and you need to change that later? Well guess what&#8211; you only wasted 45 seconds setting it up on the first place.</p>
<p>How all this relates to AS3? I dunno exactly. Guess it&#8217;ll be similar to making the jump to AS2. We&#8217;ll just have to look at each project and decide if there&#8217;s enough benefit to make it worth the &#8220;strictness.&#8221; From what you&#8217;re suggesting, it might not be.</p>
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