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	<title>
	Comments on: Diesel &#038; Battlefield: ActionScript 3 Blitting Engine for Tile-Based Games	</title>
	<atom:link href="https://jessewarden.com/2006/01/diesel-battlefield-actionscript-3-blitting-engine-for-tile-based-games.html/feed" rel="self" type="application/rss+xml" />
	<link>https://jessewarden.com/2006/01/diesel-battlefield-actionscript-3-blitting-engine-for-tile-based-games.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Mon, 11 Jun 2007 12:55:39 +0000</lastBuildDate>
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	<item>
		<title>
		By: Ian McBurnie		</title>
		<link>https://jessewarden.com/2006/01/diesel-battlefield-actionscript-3-blitting-engine-for-tile-based-games.html/comment-page-1#comment-3234</link>

		<dc:creator><![CDATA[Ian McBurnie]]></dc:creator>
		<pubDate>Mon, 11 Jun 2007 12:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=945#comment-3234</guid>

					<description><![CDATA[Does anyone know if the flash.display.Loader bug ever got fixed? It doesn&#039;t seem like it - I&#039;m using CS3 Pro and still running into the same memory problems.


]]></description>
			<content:encoded><![CDATA[<p>Does anyone know if the flash.display.Loader bug ever got fixed? It doesn&#8217;t seem like it &#8211; I&#8217;m using CS3 Pro and still running into the same memory problems.</p>
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		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2006/01/diesel-battlefield-actionscript-3-blitting-engine-for-tile-based-games.html/comment-page-1#comment-3233</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Sun, 13 May 2007 19:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=945#comment-3233</guid>

					<description><![CDATA[You&#039;ll have to check out of SVN and compile yourself.  This project is no longer updated.]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ll have to check out of SVN and compile yourself.  This project is no longer updated.</p>
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		<item>
		<title>
		By: che		</title>
		<link>https://jessewarden.com/2006/01/diesel-battlefield-actionscript-3-blitting-engine-for-tile-based-games.html/comment-page-1#comment-3232</link>

		<dc:creator><![CDATA[che]]></dc:creator>
		<pubDate>Sun, 13 May 2007 18:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=945#comment-3232</guid>

					<description><![CDATA[The examples are giving me a 404 error, but I&#039;d really like to see them!]]></description>
			<content:encoded><![CDATA[<p>The examples are giving me a 404 error, but I&#8217;d really like to see them!</p>
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		<item>
		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2006/01/diesel-battlefield-actionscript-3-blitting-engine-for-tile-based-games.html/comment-page-1#comment-3231</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Thu, 14 Sep 2006 17:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=945#comment-3231</guid>

					<description><![CDATA[Not entirely true; forgot to link to &lt;a href=&quot;http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=b62ce659&amp;pss=rss_flashplayer_b62ce659&quot; rel=&quot;nofollow&quot;&gt;this as well&lt;/a&gt;.  That&#039;ll allow Flash 8 to publish to Flash Player 9.

Well, the blitting engine I&#039;m using uses tiny Bitmap Sprites that represent some bitmap.  Those bitmap sprites are all drawn to the same bitmap (map) so yeah, you could use isometric too I supposed.]]></description>
			<content:encoded><![CDATA[<p>Not entirely true; forgot to link to <a href="http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=b62ce659&#038;pss=rss_flashplayer_b62ce659" rel="nofollow">this as well</a>.  That&#8217;ll allow Flash 8 to publish to Flash Player 9.</p>
<p>Well, the blitting engine I&#8217;m using uses tiny Bitmap Sprites that represent some bitmap.  Those bitmap sprites are all drawn to the same bitmap (map) so yeah, you could use isometric too I supposed.</p>
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		<item>
		<title>
		By: Cardin		</title>
		<link>https://jessewarden.com/2006/01/diesel-battlefield-actionscript-3-blitting-engine-for-tile-based-games.html/comment-page-1#comment-3230</link>

		<dc:creator><![CDATA[Cardin]]></dc:creator>
		<pubDate>Thu, 14 Sep 2006 13:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=945#comment-3230</guid>

					<description><![CDATA[No choice... I only have Flash 8 Pro to work with.

btw, blitting cannot be used for isometric maps rite? I don&#039;t see how it can be as efficient anymore with depth sorting... At the very most, i suppose each level can be blitted, but anything that is not flat/floor has to be in its own separate layer as a sprite, and that includes walls/buildings.]]></description>
			<content:encoded><![CDATA[<p>No choice&#8230; I only have Flash 8 Pro to work with.</p>
<p>btw, blitting cannot be used for isometric maps rite? I don&#8217;t see how it can be as efficient anymore with depth sorting&#8230; At the very most, i suppose each level can be blitted, but anything that is not flat/floor has to be in its own separate layer as a sprite, and that includes walls/buildings.</p>
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