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	<title>
	Comments on: PopUpManager &#038; loadMovie	</title>
	<atom:link href="https://jessewarden.com/2005/10/popupmanager-loadmovie.html/feed" rel="self" type="application/rss+xml" />
	<link>https://jessewarden.com/2005/10/popupmanager-loadmovie.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Wed, 12 Oct 2005 02:39:59 +0000</lastBuildDate>
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	<item>
		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2005/10/popupmanager-loadmovie.html/comment-page-1#comment-2949</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Wed, 12 Oct 2005 02:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=880#comment-2949</guid>

					<description><![CDATA[I used to be evangelist like you on rolling your own components.  Now, however, knowing what I know now, I can&#039;t believe all the time I could of been saving.

There are only 4 weaknesses in the current framework; if you stay aware of these, I see no reason why you SHOULDN&#039;T be using Macromedia&#039;s v2 component framework for Flash.  
&lt;ol&gt;
  &lt;li&gt;Alert, PopUpManager, and ComboBox do not work when loaded into other movies.  You can fix them by including List and Alert and whatever component you are trying to load as a popup in the movie loading you.&lt;/li&gt;
  &lt;li&gt;Skinning is not easy on all components.  List, Button, CheckBox, Label, TextInput are decent.  DataChooser is the worst, and the rest are hard.&lt;/li&gt;
  &lt;li&gt;the current license, both 7 and 8, still doesn&#039;t give developers enough confidence to distribute their work in open source projects which may/may not have competing licenses.&lt;/li&gt;
  &lt;li&gt;Flex&#039; component framework is better&lt;/li&gt;
&lt;/ol&gt;



]]></description>
			<content:encoded><![CDATA[<p>I used to be evangelist like you on rolling your own components.  Now, however, knowing what I know now, I can&#8217;t believe all the time I could of been saving.</p>
<p>There are only 4 weaknesses in the current framework; if you stay aware of these, I see no reason why you SHOULDN&#8217;T be using Macromedia&#8217;s v2 component framework for Flash.  </p>
<ol>
<li>Alert, PopUpManager, and ComboBox do not work when loaded into other movies.  You can fix them by including List and Alert and whatever component you are trying to load as a popup in the movie loading you.</li>
<li>Skinning is not easy on all components.  List, Button, CheckBox, Label, TextInput are decent.  DataChooser is the worst, and the rest are hard.</li>
<li>the current license, both 7 and 8, still doesn&#8217;t give developers enough confidence to distribute their work in open source projects which may/may not have competing licenses.</li>
<li>Flex&#8217; component framework is better</li>
</ol>
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		<title>
		By: mray		</title>
		<link>https://jessewarden.com/2005/10/popupmanager-loadmovie.html/comment-page-1#comment-2948</link>

		<dc:creator><![CDATA[mray]]></dc:creator>
		<pubDate>Wed, 12 Oct 2005 00:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=880#comment-2948</guid>

					<description><![CDATA[Doesn&#039;t the DepthManager class support stuff like a special top layer to hold thing that need to always be on top of everything else? Would be cool if your application that extended MovieClip actually had access to the depth management stuff and as long as you knew how to access the Application instance, then you can tell it to make a modal....

I guess this is kinda OT tho... the comment is not about *how* to do it, rather, show that the current framework isn&#039;t quite up to snuff when it comes to these kinds of issues...

Maybe that&#039;s why I always find it hard to use the current component structure - I always feel like I am gonna come across stuff like this at some point and it is gonna burn me, so for now, it is better to roll my own infrastructure. It&#039;s a trust issue...perhaps as the next framework comes out developers will hammer away at it and figure out the weak points before it is released and that kind of nervous apprehension can be avoided...]]></description>
			<content:encoded><![CDATA[<p>Doesn&#8217;t the DepthManager class support stuff like a special top layer to hold thing that need to always be on top of everything else? Would be cool if your application that extended MovieClip actually had access to the depth management stuff and as long as you knew how to access the Application instance, then you can tell it to make a modal&#8230;.</p>
<p>I guess this is kinda OT tho&#8230; the comment is not about *how* to do it, rather, show that the current framework isn&#8217;t quite up to snuff when it comes to these kinds of issues&#8230;</p>
<p>Maybe that&#8217;s why I always find it hard to use the current component structure &#8211; I always feel like I am gonna come across stuff like this at some point and it is gonna burn me, so for now, it is better to roll my own infrastructure. It&#8217;s a trust issue&#8230;perhaps as the next framework comes out developers will hammer away at it and figure out the weak points before it is released and that kind of nervous apprehension can be avoided&#8230;</p>
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		<title>
		By: Patrick Mineault		</title>
		<link>https://jessewarden.com/2005/10/popupmanager-loadmovie.html/comment-page-1#comment-2947</link>

		<dc:creator><![CDATA[Patrick Mineault]]></dc:creator>
		<pubDate>Tue, 11 Oct 2005 04:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=880#comment-2947</guid>

					<description><![CDATA[&#039;I should code my stuff, and it should work.&#039;

...ah, if only it were that easy.]]></description>
			<content:encoded><![CDATA[<p>&#8216;I should code my stuff, and it should work.&#8217;</p>
<p>&#8230;ah, if only it were that easy.</p>
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		<item>
		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2005/10/popupmanager-loadmovie.html/comment-page-1#comment-2946</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Tue, 11 Oct 2005 04:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=880#comment-2946</guid>

					<description><![CDATA[Could I draw a 50 alphed movieclip on _root with an onPress = function(){}, and hack focusManager to not tab anywhere but whatever the movieclip I attach is?  Sure... but, I shouldn&#039;t have to.  I should code my stuff, and it should work.  I shouldn&#039;t have to spend hours hacking a 
&#039;framework&#039;.  I think when people call it the &#039;v2 component set&#039;, it&#039;s really the wrong name.  The PopUpManager interacts with both FocusManager, SystemManager, and gives me options to not make something modal.

If I bypass that, and just make my own, then I gotta go change it in 5 other places in my code.  Then, I guess I just abandon PopUpManager, and Alert.show.

...THEN, I gotta test it in loadMovie; if I make something Modal, is it truely modal? What if it&#039;s loaded into a _level?  What if it&#039;s loaded into an mc?  Should I dig upwards, and make a modal dialogue, or stay in my &#039;SWF&#039; sandbox?

Again, those are the wrong questions.  Rather than ask how I can get the code to work within the player constraints, rather, the player should support common application methodologies, case in point modality.  Just like if you right click and go to &#039;Settings&#039;, notice how EVERYTHING is modal except that dialgoue?  You can&#039;t even tab off it.  THAT&#039;s how it really should work (excluding anything ever being more modal than settings, hehe!).

For now, PopUpManager works great... unless your SWF is loaded into another one, then it breaks.]]></description>
			<content:encoded><![CDATA[<p>Could I draw a 50 alphed movieclip on _root with an onPress = function(){}, and hack focusManager to not tab anywhere but whatever the movieclip I attach is?  Sure&#8230; but, I shouldn&#8217;t have to.  I should code my stuff, and it should work.  I shouldn&#8217;t have to spend hours hacking a<br />
&#8216;framework&#8217;.  I think when people call it the &#8216;v2 component set&#8217;, it&#8217;s really the wrong name.  The PopUpManager interacts with both FocusManager, SystemManager, and gives me options to not make something modal.</p>
<p>If I bypass that, and just make my own, then I gotta go change it in 5 other places in my code.  Then, I guess I just abandon PopUpManager, and Alert.show.</p>
<p>&#8230;THEN, I gotta test it in loadMovie; if I make something Modal, is it truely modal? What if it&#8217;s loaded into a _level?  What if it&#8217;s loaded into an mc?  Should I dig upwards, and make a modal dialogue, or stay in my &#8216;SWF&#8217; sandbox?</p>
<p>Again, those are the wrong questions.  Rather than ask how I can get the code to work within the player constraints, rather, the player should support common application methodologies, case in point modality.  Just like if you right click and go to &#8216;Settings&#8217;, notice how EVERYTHING is modal except that dialgoue?  You can&#8217;t even tab off it.  THAT&#8217;s how it really should work (excluding anything ever being more modal than settings, hehe!).</p>
<p>For now, PopUpManager works great&#8230; unless your SWF is loaded into another one, then it breaks.</p>
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		<title>
		By: Sam		</title>
		<link>https://jessewarden.com/2005/10/popupmanager-loadmovie.html/comment-page-1#comment-2945</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Tue, 11 Oct 2005 03:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=880#comment-2945</guid>

					<description><![CDATA[Jesse:

Can you simulate the same thing as PopUpManager by just dynmaically creating your own movie clips, 1 (modality_mc) to handle the modality and another to load the content.

I think you actually showed me the below code...
modality_mc.onPress = null;
modality_mc.enabled = false;

Then just loadmovie into content_mc that is above modality_mc.

I guess I&#039;m a little confused with what you are trying to do beyond what that would give you? 

Thanks for all your help!]]></description>
			<content:encoded><![CDATA[<p>Jesse:</p>
<p>Can you simulate the same thing as PopUpManager by just dynmaically creating your own movie clips, 1 (modality_mc) to handle the modality and another to load the content.</p>
<p>I think you actually showed me the below code&#8230;<br />
modality_mc.onPress = null;<br />
modality_mc.enabled = false;</p>
<p>Then just loadmovie into content_mc that is above modality_mc.</p>
<p>I guess I&#8217;m a little confused with what you are trying to do beyond what that would give you? </p>
<p>Thanks for all your help!</p>
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