<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Dofus: Flash-based MMORPG Launches	</title>
	<atom:link href="https://jessewarden.com/2005/09/dofus-flash-based-mmorpg-launches.html/feed" rel="self" type="application/rss+xml" />
	<link>https://jessewarden.com/2005/09/dofus-flash-based-mmorpg-launches.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Mon, 18 Jun 2007 22:09:04 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>
		By: Ricky		</title>
		<link>https://jessewarden.com/2005/09/dofus-flash-based-mmorpg-launches.html/comment-page-1#comment-2861</link>

		<dc:creator><![CDATA[Ricky]]></dc:creator>
		<pubDate>Mon, 18 Jun 2007 22:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=859#comment-2861</guid>

					<description><![CDATA[Dofus is now a free flash-based MMORPG but it lacks the lifetime features of your character. For instance if you would like to venture out of the two lands Incarnum and Astrub you have to pay a monthly subscription. Now i see that as a limited free MMORPG because your characters can only go to two towns and when you reach lev 16-19 you are no longer permitted to go to Incarnum so your left with 1 town that you can venture through because you get a big RED SIGN saying &#039;learn more about subscriber advantages&#039; Once you leave astrub you can&#039;t fight monsters, talk to NPC&#039;s or even interact with other players outside of this town. I had fun playing but if im only permitted to 1 town now then this game lost my business.


]]></description>
			<content:encoded><![CDATA[<p>Dofus is now a free flash-based MMORPG but it lacks the lifetime features of your character. For instance if you would like to venture out of the two lands Incarnum and Astrub you have to pay a monthly subscription. Now i see that as a limited free MMORPG because your characters can only go to two towns and when you reach lev 16-19 you are no longer permitted to go to Incarnum so your left with 1 town that you can venture through because you get a big RED SIGN saying &#8216;learn more about subscriber advantages&#8217; Once you leave astrub you can&#8217;t fight monsters, talk to NPC&#8217;s or even interact with other players outside of this town. I had fun playing but if im only permitted to 1 town now then this game lost my business.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Daniel Roberts		</title>
		<link>https://jessewarden.com/2005/09/dofus-flash-based-mmorpg-launches.html/comment-page-1#comment-2860</link>

		<dc:creator><![CDATA[Daniel Roberts]]></dc:creator>
		<pubDate>Thu, 15 Sep 2005 19:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=859#comment-2860</guid>

					<description><![CDATA[I didn&#039;t quantify the amount of client logic so I don&#039;t know exactly what you are arguing about.]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t quantify the amount of client logic so I don&#8217;t know exactly what you are arguing about.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Leo		</title>
		<link>https://jessewarden.com/2005/09/dofus-flash-based-mmorpg-launches.html/comment-page-1#comment-2859</link>

		<dc:creator><![CDATA[Leo]]></dc:creator>
		<pubDate>Thu, 15 Sep 2005 15:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=859#comment-2859</guid>

					<description><![CDATA[I doubt there is much logic on the client side really.
To make a solid mulitiuser app to work well you have to minimize client-side logic.
The app should really reside on the server.

With dofus I noticed that when my crappy ADSL hangs I can&#039;t do anything. The whole game just hangs and I can&#039;t move or even select a weapon because any action I take will have to be processed on the server before it results in an update in the client.]]></description>
			<content:encoded><![CDATA[<p>I doubt there is much logic on the client side really.<br />
To make a solid mulitiuser app to work well you have to minimize client-side logic.<br />
The app should really reside on the server.</p>
<p>With dofus I noticed that when my crappy ADSL hangs I can&#8217;t do anything. The whole game just hangs and I can&#8217;t move or even select a weapon because any action I take will have to be processed on the server before it results in an update in the client.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Daniel Roberts		</title>
		<link>https://jessewarden.com/2005/09/dofus-flash-based-mmorpg-launches.html/comment-page-1#comment-2858</link>

		<dc:creator><![CDATA[Daniel Roberts]]></dc:creator>
		<pubDate>Wed, 14 Sep 2005 21:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=859#comment-2858</guid>

					<description><![CDATA[I don&#039;t know much about this stuff but I can tell that the graphics aren&#039;t just being sent to the client from a server. If you download the game as a zip file (for extracting and running on any os with flash) you&#039;ll see there are thousands of swf files that can be viewed. There are couple files in a modules folder that probably contain the client logic.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know much about this stuff but I can tell that the graphics aren&#8217;t just being sent to the client from a server. If you download the game as a zip file (for extracting and running on any os with flash) you&#8217;ll see there are thousands of swf files that can be viewed. There are couple files in a modules folder that probably contain the client logic.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Leo		</title>
		<link>https://jessewarden.com/2005/09/dofus-flash-based-mmorpg-launches.html/comment-page-1#comment-2857</link>

		<dc:creator><![CDATA[Leo]]></dc:creator>
		<pubDate>Wed, 14 Sep 2005 01:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=859#comment-2857</guid>

					<description><![CDATA[Very nice game.
I wont say thank you for presenting the link though since you made me waste loads of time ;)

It&#039;s of course hard to guess what solution they are using on the server side, but for sure the previous poster is right that very little of the programming is actually done in Flash.

But I have played around with for example ElectroServer, which is a socket server using AS syntax that should make an AS developer feel at home.
And Java is close enough to AS  to make it possible for a flash developer with a bit of skill and patience to manage to get something similar to this together.

So i do get the same feeling as jesse when looking at this game that it is something I as a Flash developer could manage.
I woudn&#039;t have a clue where to start to make the client app with C++ though.]]></description>
			<content:encoded><![CDATA[<p>Very nice game.<br />
I wont say thank you for presenting the link though since you made me waste loads of time ;)</p>
<p>It&#8217;s of course hard to guess what solution they are using on the server side, but for sure the previous poster is right that very little of the programming is actually done in Flash.</p>
<p>But I have played around with for example ElectroServer, which is a socket server using AS syntax that should make an AS developer feel at home.<br />
And Java is close enough to AS  to make it possible for a flash developer with a bit of skill and patience to manage to get something similar to this together.</p>
<p>So i do get the same feeling as jesse when looking at this game that it is something I as a Flash developer could manage.<br />
I woudn&#8217;t have a clue where to start to make the client app with C++ though.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
