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	<title>
	Comments on: Remote &#038; Local Debugging in Flash &#038; Flex	</title>
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	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Sat, 11 Jun 2005 16:26:18 +0000</lastBuildDate>
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	<item>
		<title>
		By: Simon Wacker		</title>
		<link>https://jessewarden.com/2005/06/remote-local-debugging-in-flash-flex.html/comment-page-1#comment-2662</link>

		<dc:creator><![CDATA[Simon Wacker]]></dc:creator>
		<pubDate>Sat, 11 Jun 2005 16:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=811#comment-2662</guid>

					<description><![CDATA[&lt;a href=&quot;http://plone.as2lib.org/documentation/articles/as2lib_logging_api&quot; rel=&quot;nofollow&quot;&gt;As2lib Logging API&lt;/a&gt; of the
&lt;a href=&quot;http://www.as2lib.org&quot; rel=&quot;nofollow&quot;&gt;As2lib Open Source Framework&lt;/a&gt;
 can be used to add logging calls to your application at different levels that help during debugging of your application. It can also be used as a kind of distributor for several output devices like LuminicBox etc. You can thus leave your logging calls all the same but just change the underlying configuration to display the calls in different devices depending on the execution environment.
But this is of course no complete replacement for a full-featured debugger like AdminTool or flash&#039;s build in that allows for breakpoints etc.

Greetings,
Simon
]]></description>
			<content:encoded><![CDATA[<p><a href="http://plone.as2lib.org/documentation/articles/as2lib_logging_api" rel="nofollow">As2lib Logging API</a> of the<br />
<a href="http://www.as2lib.org" rel="nofollow">As2lib Open Source Framework</a><br />
 can be used to add logging calls to your application at different levels that help during debugging of your application. It can also be used as a kind of distributor for several output devices like LuminicBox etc. You can thus leave your logging calls all the same but just change the underlying configuration to display the calls in different devices depending on the execution environment.<br />
But this is of course no complete replacement for a full-featured debugger like AdminTool or flash&#8217;s build in that allows for breakpoints etc.</p>
<p>Greetings,<br />
Simon</p>
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		<title>
		By: mray		</title>
		<link>https://jessewarden.com/2005/06/remote-local-debugging-in-flash-flex.html/comment-page-1#comment-2661</link>

		<dc:creator><![CDATA[mray]]></dc:creator>
		<pubDate>Sat, 11 Jun 2005 03:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=811#comment-2661</guid>

					<description><![CDATA[The &lt;a href=&quot;http://luminicbox.com/blog/?page=post&amp;id=2&quot; rel=&quot;nofollow&quot;&gt;LuminicBox.Log&lt;/a&gt; one seems very nice if you don&#039;t want to use MTASC and Flashout.

Myself, I use Afterthought or the Remoting Debugger most of the time, but the &lt;a href=&quot;http://www.kewbee.de/FlashPluginSwitcher/index.php&quot; rel=&quot;nofollow&quot;&gt;KewBee Flash Plugin Switcher&lt;/a&gt; is a must-have. Dunno what I&#039;d do without it. Makes switching between new players, old players, debug players a snap in your browsers, standalone players, and IDE players.]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://luminicbox.com/blog/?page=post&#038;id=2" rel="nofollow">LuminicBox.Log</a> one seems very nice if you don&#8217;t want to use MTASC and Flashout.</p>
<p>Myself, I use Afterthought or the Remoting Debugger most of the time, but the <a href="http://www.kewbee.de/FlashPluginSwitcher/index.php" rel="nofollow">KewBee Flash Plugin Switcher</a> is a must-have. Dunno what I&#8217;d do without it. Makes switching between new players, old players, debug players a snap in your browsers, standalone players, and IDE players.</p>
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