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	<title>
	Comments on: DataSelector: Data Interaction Core of the v2 Framework for Your Views	</title>
	<atom:link href="https://jessewarden.com/2005/06/dataselector-data-interaction-core-of-the-v2-framework-for-your-views.html/feed" rel="self" type="application/rss+xml" />
	<link>https://jessewarden.com/2005/06/dataselector-data-interaction-core-of-the-v2-framework-for-your-views.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Tue, 05 Jul 2005 16:21:21 +0000</lastBuildDate>
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	<item>
		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2005/06/dataselector-data-interaction-core-of-the-v2-framework-for-your-views.html/comment-page-1#comment-2659</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Tue, 05 Jul 2005 16:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=808#comment-2659</guid>

					<description><![CDATA[I think setSkin is actually called in the skins themselves.  Look in the skins in here:

C:\Program Files\Macromedia\Flash MX 2004\en\Configuration\ComponentFLA\StandardComponents.fla

You&#039;ll see some weird style &#038; skin calls in there, even #initclips!


]]></description>
			<content:encoded><![CDATA[<p>I think setSkin is actually called in the skins themselves.  Look in the skins in here:</p>
<p>C:\Program Files\Macromedia\Flash MX 2004\en\Configuration\ComponentFLA\StandardComponents.fla</p>
<p>You&#8217;ll see some weird style &amp; skin calls in there, even #initclips!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Amir		</title>
		<link>https://jessewarden.com/2005/06/dataselector-data-interaction-core-of-the-v2-framework-for-your-views.html/comment-page-1#comment-2658</link>

		<dc:creator><![CDATA[Amir]]></dc:creator>
		<pubDate>Tue, 05 Jul 2005 12:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=808#comment-2658</guid>

					<description><![CDATA[yawn...
okay, thanx i&#039;ll try that out, and one more thing while I was sleeping last night, the code from mm ran through my head, i think i got it how mm changes the button skins. 
A TagMap is used to specify the depth of each skin, also every Button state is registered in a var one time as a String and once as an Object, and on setState the appropriate skins get attached. Also setSkin() is never called actually, but instead viewSkin() or &#039;myCustomSkinnningMethod()&#039; is  invoced and retrieves the skinName based on two vars and sets the curentSkin&#039;s _visible prop to false and the new skin to true.
But I never thought of CSS for I have always developed for the 6 Player. I&#039; ll let you know if it worked.
thanx again for the support ! :) everything helps to shed some light in the mysterious realms of the V2 Component Framework.
have good day and happy hacking
sincerely amir]]></description>
			<content:encoded><![CDATA[<p>yawn&#8230;<br />
okay, thanx i&#8217;ll try that out, and one more thing while I was sleeping last night, the code from mm ran through my head, i think i got it how mm changes the button skins.<br />
A TagMap is used to specify the depth of each skin, also every Button state is registered in a var one time as a String and once as an Object, and on setState the appropriate skins get attached. Also setSkin() is never called actually, but instead viewSkin() or &#8216;myCustomSkinnningMethod()&#8217; is  invoced and retrieves the skinName based on two vars and sets the curentSkin&#8217;s _visible prop to false and the new skin to true.<br />
But I never thought of CSS for I have always developed for the 6 Player. I&#8217; ll let you know if it worked.<br />
thanx again for the support ! :) everything helps to shed some light in the mysterious realms of the V2 Component Framework.<br />
have good day and happy hacking<br />
sincerely amir</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2005/06/dataselector-data-interaction-core-of-the-v2-framework-for-your-views.html/comment-page-1#comment-2657</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Mon, 04 Jul 2005 18:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=808#comment-2657</guid>

					<description><![CDATA[I think setSkin and it&#039;s ilk merely register the skin, they don&#039;t actually change it.  Somewhere in the bowls of the CSS classes, there is a way to respond to them.  So, when you do:

setStyle(&#039;themeColor&#039;, &#039;haloBlue&#039;);

The CSS styles all change, and you can redraw since you get an event for it.  I think the example for Halo is at:

mx.skins.halo.Defaults.  There, you&#039;ll see the default color values, and then next to it is ButtonSkin.  If you can find out where ButtonSkin is actually used, I think you&#039;ll find where skins are used from those, and thus, find the function that allows you to change them at runtime.  Shooting from the hip here, just woke up...]]></description>
			<content:encoded><![CDATA[<p>I think setSkin and it&#8217;s ilk merely register the skin, they don&#8217;t actually change it.  Somewhere in the bowls of the CSS classes, there is a way to respond to them.  So, when you do:</p>
<p>setStyle(&#8216;themeColor&#8217;, &#8216;haloBlue&#8217;);</p>
<p>The CSS styles all change, and you can redraw since you get an event for it.  I think the example for Halo is at:</p>
<p>mx.skins.halo.Defaults.  There, you&#8217;ll see the default color values, and then next to it is ButtonSkin.  If you can find out where ButtonSkin is actually used, I think you&#8217;ll find where skins are used from those, and thus, find the function that allows you to change them at runtime.  Shooting from the hip here, just woke up&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Amir		</title>
		<link>https://jessewarden.com/2005/06/dataselector-data-interaction-core-of-the-v2-framework-for-your-views.html/comment-page-1#comment-2656</link>

		<dc:creator><![CDATA[Amir]]></dc:creator>
		<pubDate>Mon, 04 Jul 2005 18:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=808#comment-2656</guid>

					<description><![CDATA[Dear Jesse, 

I have found some very good and useful infomation. Thanx a bunch.
Maybe you can help me out. I am currently trying to develop V2 Components myself extending UIComponent and starting with a simple Button. 
Now I am wondering how to set skins at runtime. I have been studying the Code of simpleButton and there setSkin() is used to set a skin at runtime. ( I wish it were that easy :) but for me it doesnt work it only sets the skin once at init. 
var skin = setSkin(tagMap[s], s, {_x:0, _y:0, styleName:this});
and as mm i dont call it directly but call viewSkin and pass the skin variable. and it works at init but not at runtime. My fault ? Can you tell me wether I am doing this correctly ?
If so , how can i do it right ?

help greatly appreciated
amir]]></description>
			<content:encoded><![CDATA[<p>Dear Jesse, </p>
<p>I have found some very good and useful infomation. Thanx a bunch.<br />
Maybe you can help me out. I am currently trying to develop V2 Components myself extending UIComponent and starting with a simple Button.<br />
Now I am wondering how to set skins at runtime. I have been studying the Code of simpleButton and there setSkin() is used to set a skin at runtime. ( I wish it were that easy :) but for me it doesnt work it only sets the skin once at init.<br />
var skin = setSkin(tagMap[s], s, {_x:0, _y:0, styleName:this});<br />
and as mm i dont call it directly but call viewSkin and pass the skin variable. and it works at init but not at runtime. My fault ? Can you tell me wether I am doing this correctly ?<br />
If so , how can i do it right ?</p>
<p>help greatly appreciated<br />
amir</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JesterXL		</title>
		<link>https://jessewarden.com/2005/06/dataselector-data-interaction-core-of-the-v2-framework-for-your-views.html/comment-page-1#comment-2655</link>

		<dc:creator><![CDATA[JesterXL]]></dc:creator>
		<pubDate>Thu, 16 Jun 2005 14:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=808#comment-2655</guid>

					<description><![CDATA[Only way to currently talk out of the Flash Player is fscommand, and you can only send 2 strings.  So:

var foo:String = &#039;moo&#039;;
fscommand(&#039;hey&#039;, foo);

You could do a comma dilmitted list in the 2nd parameter.]]></description>
			<content:encoded><![CDATA[<p>Only way to currently talk out of the Flash Player is fscommand, and you can only send 2 strings.  So:</p>
<p>var foo:String = &#8216;moo&#8217;;<br />
fscommand(&#8216;hey&#8217;, foo);</p>
<p>You could do a comma dilmitted list in the 2nd parameter.</p>
]]></content:encoded>
		
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