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	<title>
	Comments on: Contract Rollercoaster	</title>
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	<link>https://jessewarden.com/2004/06/contract-rollercoaster.html</link>
	<description>Software &#124; Fitness &#124; Gaming</description>
	<lastBuildDate>Wed, 23 Jun 2004 14:40:38 +0000</lastBuildDate>
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		<title>
		By: Brent Bonet		</title>
		<link>https://jessewarden.com/2004/06/contract-rollercoaster.html/comment-page-1#comment-1828</link>

		<dc:creator><![CDATA[Brent Bonet]]></dc:creator>
		<pubDate>Wed, 23 Jun 2004 14:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=557#comment-1828</guid>

					<description><![CDATA[With everything I&#039;ve read, and it&#039;s been a while so I have no proof, if anything goes to court work-for-hire wins.  For me this is the &quot;good understanding&quot; that Phillip refers to.

Also, is it not true that the projects where you hear the client talking about &#039;getting going&#039; and &#039;knocking it out.&#039;  Are the ones that stall about 1/3 of the way through?  Aarrrgh!

Brent
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			<content:encoded><![CDATA[<p>With everything I&#8217;ve read, and it&#8217;s been a while so I have no proof, if anything goes to court work-for-hire wins.  For me this is the &#8220;good understanding&#8221; that Phillip refers to.</p>
<p>Also, is it not true that the projects where you hear the client talking about &#8216;getting going&#8217; and &#8216;knocking it out.&#8217;  Are the ones that stall about 1/3 of the way through?  Aarrrgh!</p>
<p>Brent</p>
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		<title>
		By: Graeme		</title>
		<link>https://jessewarden.com/2004/06/contract-rollercoaster.html/comment-page-1#comment-1827</link>

		<dc:creator><![CDATA[Graeme]]></dc:creator>
		<pubDate>Wed, 23 Jun 2004 09:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=557#comment-1827</guid>

					<description><![CDATA[yup yup.  agree with all, planning does take up most of the time, with dev and then des coming in.]]></description>
			<content:encoded><![CDATA[<p>yup yup.  agree with all, planning does take up most of the time, with dev and then des coming in.</p>
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		<title>
		By: Phillip Kerman		</title>
		<link>https://jessewarden.com/2004/06/contract-rollercoaster.html/comment-page-1#comment-1826</link>

		<dc:creator><![CDATA[Phillip Kerman]]></dc:creator>
		<pubDate>Wed, 23 Jun 2004 08:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=557#comment-1826</guid>

					<description><![CDATA[Well, on occassion, I have been too busy to take on work--and I&#039;ll be upfront when that happens.  I just say no to enough of those projects that sound bad that I&#039;ve never found it an issue (and I&#039;ve been contracting almost ten years).  Usually, it&#039;s not the programmer who slows a project down anyway. Way more often it&#039;s a client flaking on an entire project.  If I had a penny for every project that fizzled out before it started I&#039;d be rich.

I always thought it only counts as &quot;work-for-hire&quot; if the contract says that explicitly.  That is, by default it&#039;s NOT work for hire.  In any event, I agree with Jesse.  While it would be nice to have all this code that easily recycles into the next project that&#039;s largely a fantasy.  I&#039;m not an idiot--so some code is easy to recycle.  But, really, the time consuming part of my projects is not hard-core programming... but planning and &quot;design&quot; (and I&#039;m not just talking about the graphic design because I don&#039;t do that part).  If you do it right, I believe, programming per se is only 10% of the whole project.  When I tell programmers this they freak out--but think about it.  A well planned and executed project should not involve mainly programming.  

Oh, I always give my clients all the code unless I have a very good reason not to.  I figure I charge enough for them to want this... plus, they won&#039;t have to bug me later if I can&#039;t maintain their project.  And, it&#039;s a good form of backup.  Again, I know many disagree with this but I just don&#039;t get all that attached to my old code.  (I look at stuff only 6 months old and it&#039;s embarrassing)  Actually a good reason not to release code is that it can reflect on you poorly.  I just remember a client dissing my work (to a friend they interviewed to rev it) because I didn&#039;t comment it.  That&#039;s the last thing I need: someone who hires me for my expertise telling me I&#039;m not an expert.  

Bottom line: good business is when two parties have a good understanding and respect/value each other.]]></description>
			<content:encoded><![CDATA[<p>Well, on occassion, I have been too busy to take on work&#8211;and I&#8217;ll be upfront when that happens.  I just say no to enough of those projects that sound bad that I&#8217;ve never found it an issue (and I&#8217;ve been contracting almost ten years).  Usually, it&#8217;s not the programmer who slows a project down anyway. Way more often it&#8217;s a client flaking on an entire project.  If I had a penny for every project that fizzled out before it started I&#8217;d be rich.</p>
<p>I always thought it only counts as &#8220;work-for-hire&#8221; if the contract says that explicitly.  That is, by default it&#8217;s NOT work for hire.  In any event, I agree with Jesse.  While it would be nice to have all this code that easily recycles into the next project that&#8217;s largely a fantasy.  I&#8217;m not an idiot&#8211;so some code is easy to recycle.  But, really, the time consuming part of my projects is not hard-core programming&#8230; but planning and &#8220;design&#8221; (and I&#8217;m not just talking about the graphic design because I don&#8217;t do that part).  If you do it right, I believe, programming per se is only 10% of the whole project.  When I tell programmers this they freak out&#8211;but think about it.  A well planned and executed project should not involve mainly programming.  </p>
<p>Oh, I always give my clients all the code unless I have a very good reason not to.  I figure I charge enough for them to want this&#8230; plus, they won&#8217;t have to bug me later if I can&#8217;t maintain their project.  And, it&#8217;s a good form of backup.  Again, I know many disagree with this but I just don&#8217;t get all that attached to my old code.  (I look at stuff only 6 months old and it&#8217;s embarrassing)  Actually a good reason not to release code is that it can reflect on you poorly.  I just remember a client dissing my work (to a friend they interviewed to rev it) because I didn&#8217;t comment it.  That&#8217;s the last thing I need: someone who hires me for my expertise telling me I&#8217;m not an expert.  </p>
<p>Bottom line: good business is when two parties have a good understanding and respect/value each other.</p>
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		<title>
		By: Graeme		</title>
		<link>https://jessewarden.com/2004/06/contract-rollercoaster.html/comment-page-1#comment-1825</link>

		<dc:creator><![CDATA[Graeme]]></dc:creator>
		<pubDate>Wed, 23 Jun 2004 07:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=557#comment-1825</guid>

					<description><![CDATA[I totally agree with you.  Contract work is just crazy as it usually comes in all at once, and not only that, they all want it done ASAP..  I&#039;ve got to say though that this is where I really value the project management training I&#039;ve received.  It&#039;s absolutely invaluable.

I definitely agree on the point of never saying no.  There is always a way to do something.  You never know when you can or can&#039;t do something, whether you have done it or not.  There are so many variables in life, you just have to do your best in planning and always have a backup plan.

Just on an after-thought here, I always think of lulls in work an absolute blessing.  It gives me a chance to sit back and do stuff that I want to do, pick up some books from Amazon or something and really sit down and learn something new, or just plain get better at something I do now.  It&#039;s almost guaranteed that just as you are getting into something really really cool, that another huge load of work comes piling in, which starts the unending revolution of contract work rolling again.]]></description>
			<content:encoded><![CDATA[<p>I totally agree with you.  Contract work is just crazy as it usually comes in all at once, and not only that, they all want it done ASAP..  I&#8217;ve got to say though that this is where I really value the project management training I&#8217;ve received.  It&#8217;s absolutely invaluable.</p>
<p>I definitely agree on the point of never saying no.  There is always a way to do something.  You never know when you can or can&#8217;t do something, whether you have done it or not.  There are so many variables in life, you just have to do your best in planning and always have a backup plan.</p>
<p>Just on an after-thought here, I always think of lulls in work an absolute blessing.  It gives me a chance to sit back and do stuff that I want to do, pick up some books from Amazon or something and really sit down and learn something new, or just plain get better at something I do now.  It&#8217;s almost guaranteed that just as you are getting into something really really cool, that another huge load of work comes piling in, which starts the unending revolution of contract work rolling again.</p>
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		<item>
		<title>
		By: flashape		</title>
		<link>https://jessewarden.com/2004/06/contract-rollercoaster.html/comment-page-1#comment-1824</link>

		<dc:creator><![CDATA[flashape]]></dc:creator>
		<pubDate>Wed, 23 Jun 2004 06:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=557#comment-1824</guid>

					<description><![CDATA[haha, a-men to that...]]></description>
			<content:encoded><![CDATA[<p>haha, a-men to that&#8230;</p>
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