Tag Archives: gaming

Building An Elevator in Box2D

Introduction It took me 4 days to build an Elevator via Box2D in Corona SDK. I wrote the actual code and API for it in about 30 minutes. Getting the physics to work proved way more challenging than I anticipated. … Continue reading

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Papaya Mobile’s Social Splash: HTML5 & Flash Game Integration

Hard to get specifics on this, but here’s what I think I’ve found out. Papaya Mobile, a social game & distribution network, has released a beta of “Social Splash”.

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RIA Unleashed 2011 Presentation and Code

For those who need the presentation slide decks and/or code from my Mobile Gaming: Corona SDK and Adobe AIR work shop and/or the Refactoring presentation, they can be found on my Github project for them.

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Adding Achievements to Your Corona Game or App Using OpenFeint & Papaya Mobile

Introduction Achievements within games can help give incentives for players to learn how to play, give them confirmation they’re on the right track, and reward their accomplishments. They can also reward experimental behavior, create engagement for challenging or secret achievements, and can even … Continue reading

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Intro To Corona – 1 hour 45 minutes HD Video

An impromptu presentation (took 15 minutes to prepare) I did for the remote attendee’s of Ansca Mobile‘s Corona Hackathon. I cover some Lua basics, tooling, OOP, Corona DisplayObjects, Physics (crappy job on collisions, lol sorry), and gotcha’s I’ve encountered. I … Continue reading

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