I’ve entered into the One Game a Month party. It’s like Ludum Dare, a challenge to make, and most importantly FINISH, a game in a set amount of time based on a theme. What makes #1GAM unique is you have an entire month and it spans an entire year. They have a thriving Twitter and Google+ group.
I’ve entered strictly for learning purposes and to see if I can actually finish something. Game development is surprisingly very different from application development, and it’s nice to feel really stupid again.
Finite State Machines are series of design patterns often used in Game Development. In this article I’ll define what they are & how they work, go over 3 example implementations I have implemented in Corona SDK, and describe some of the pain points I’ve encountered using them.
In this article I ‘ll give you an overview of why you’d want to unit test your Lua code in Corona SDK, what features Lunatest has, a walk you through some real-world unit tests and suites I’ve written. I’ve forked Lunatest on Github to make it work with Corona SDK. This blog post has a companion video embedded below.
I built a Corona SDK game over Memorial Day weekend called “Memory“. It took me 12 hours and I recorded the whole thing using ScreenFlow. I’ve compressed it here down to 7 minutes. The code is up on Github. I’ll get to iOS/Nook/Kindle someday…