Tag Archives: corona

RIA Unleashed 2011 Presentation and Code

For those who need the presentation slide decks and/or code from my Mobile Gaming: Corona SDK and Adobe AIR work shop and/or the Refactoring presentation, they can be found on my Github project for them.

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Adding Achievements to Your Corona Game or App Using OpenFeint & Papaya Mobile

Introduction Achievements within games can help give incentives for players to learn how to play, give them confirmation they’re on the right track, and reward their accomplishments. They can also reward experimental behavior, create engagement for challenging or secret achievements, and can even … Continue reading

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Intro To Corona – 1 hour 45 minutes HD Video

An impromptu presentation (took 15 minutes to prepare) I did for the remote attendee’s of Ansca Mobile‘s Corona Hackathon. I cover some Lua basics, tooling, OOP, Corona DisplayObjects, Physics (crappy job on collisions, lol sorry), and gotcha’s I’ve encountered. I … Continue reading

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Corona and CocoonP2P (Now in HD!) – JXLTV Episode 10

References: Corona CocoonP2P gTween ported to Lua for Corona (now with 110% more bounce.ease) by Josh Tynjala Flex: Where We Are Headed by Andrew Shorten, PM of Flex

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Why Robotlegs For Games?

Why Robotlegs for Games? The following covers why you would utilize the Robotlegs MVC architecture in a lightweight, Lua game for Corona. I’ll discuss the refactoring reasoning, the common problems you run across in game architecture, and their solutions with … Continue reading

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