Tag Archives: architecture

Consulting Chronicles #7: The Priority Pyramid

Introduction The Priority Pyramid is a tool I use to stay on track with new consulting clients. It prioritizes how, who, and what I engage in at any given time. It can be overwhelming when thrust into a challenging situation, … Continue reading

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Why Robotlegs For Games?

Why Robotlegs for Games? The following covers why you would utilize the Robotlegs MVC architecture in a lightweight, Lua game for Corona. I’ll discuss the refactoring reasoning, the common problems you run across in game architecture, and their solutions with … Continue reading

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Adding Dependency Injection to Cairngorm 2.x via SwiftSuspenders (or Robotlegs) for Middle Tier Mocking

Introduction The following discusses how to utilize Dependency Injection in the Cairngorm 2.x framework, explains why you’d want to do this, and shows the code you need. Included is a brief explanation of how you Mock or “fake” a backend … Continue reading

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