I refuse to rehash the docs

Alright, fighting a little frustration here. My weekend is devoted to 2 chapters of this book as well as another article for <a href=”http://www.communitymx.com”>CMX</a>. However, the point of this post is that I’m trying to fight disillusionment here. I’ve found some tech books either rehash the documentation with tutorials in a pretty cover, simply rehash the docs and make corrections, or ignore them altogether (for good or ill). Well, I don’t know how my editor feels, but this is some bs. I am NOT going to rehash the documentation. If people buy this book, I want them to learn something they couldn’t read in the documentation. I think the book is supposed to be all inclusive, but to me, why? I’ll find out Monday, I’m sure, but in the meantime, I’m just going to rehash the docs only where I think something needs to be included. Everything else, you can read in the docs. I refuse to add content strictly for the sake of adding content. I don’t think that’s fair to my readers.

…am I wrong? Is this what your supposed to do in a technical book? Rehash the docs? If so, I’m deviating from the norm, period.

Who’s callin me dammit!

No, this has nothing to do with phones. I have this bug I’m still debugging in my project at work. I have a class that encapsulates my Remoting call to a web-service, and when done getting it’s data, calls a callback. It has an internal timeout just in case the onStatus never gets invoked. For some reason, a few of these intervals are not getting cleared, and I can’t find the bug since a few of them have it. It’s almost like Remoting is returning 2 results. However, you CAN’T find out who the hell called you (arguments.callee) and actually do anything useful with it… or so I thought. Hopefully next week (too burnt out today) I can use <a href=”http://www.flashfanatiker.de/archives/000024.html”>this code</a> form <a href=”http://www.holger-kohnen.de/”>h0k’s blog</a> to help me find out who the hell is calling my callbacks like 5 times.

Germans always got cool AS tricks, yo.

Half-Life 2: Bling, Bling!

Gamers are an impatient bunch. We’re subscribed to an industry devoted to pushing the envelope faster than any other in tech. We’re forced to upgrade our system every 3 game titles we buy because either the games use the newest hardware acceleration only supported on newer video cards, the game itself has more than your average polygons making your processor scream, or there are just to many textures and sounds for your RAM to handle. Either way, the speed in which games provide entertainment compared to other mediums as the immersion of that entertainment makes us not at all patient. So, when a game developer screws up and puts a date on a title, there is nothing better to do that put up a fan site on Geocities, and make stupid Flash aniamtions <a href=”http://www.planethalflife.com/half-life2/freemaninterview/”>like this one</a> while we debate what the game will really be like, and when it will really come out. If you played Half-Life, you’ll find it funny. Also, here’s some <a href=”http://www.planethalflife.com/half-life2/screenshots/”>screenshots</a>.

JXL Framerate Control v1.0

Took a break from my writing to wrap this utility up. It allows you to adjust Flash’s framerate by setting a custom, global property called _framerate, just like you would set the _quality property. I find that it is easier to slow a Flash movie down in both speed and CPU usage than speed it up beyond it’s default framerate (default being the framerate that you made the SWF at). Regardless, it’s helping me so figured it would help you all.

Please tell me what you think of it!

JXL Framerate Control – HTML | ZIP