One Game A Month – March Postmortem: Manifest Crystal

I’ve entered into the One Game a Month party. It’s like Ludum Dare, a challenge to make, and most importantly FINISH, a game in a set amount of time based on a theme. What makes #1GAM unique is you have an entire month and it spans an entire year. They have a thriving Twitter and Google+ group.

I’ve entered strictly for learning purposes and to see if I can actually finish something. Game development is surprisingly very different from application development, and it’s nice to feel really stupid again.

Continue reading “One Game A Month – March Postmortem: Manifest Crystal”

Lua for ActionScript Developers: Crash Course

Skip Intro

Preface

I needed a break from Flex for mobile, and wanted to see if there were any other good application frameworks that allowed you to deploy to multiple devices beyond Adobe AIR. Tony Lukasavage had written about a few recently, and Matt Guest had written about his quick experience using Corona for games based on the buzz around Robert Nay, the 14 year old who knocked Angry Birds out of the top mobile game slot via Bubble Ball.

Continue reading “Lua for ActionScript Developers: Crash Course”