Blitting & Double Buffering for Tile Based Games in Flash & Flex: Part 1 of 3
Monday, November 7th, 2005Why should you care? 96% to 6% CPU usage, that’s why.
Flash Player 8 opened up a lot of boilerplate code via the new Bitmap drawing classes in ActionScript. Usually confined to the nether regions of Director via Lingo, one had to utilize the standard vector drawing tools in Flash. With the combination […]