Flex and Flash Developer - Jesse Warden dot Kizz-ohm

A blog on software development, technology, games & movies.

About

This is the blog of Jesse Warden, a Rich Internet Application Architect. He specializes in using Flex and Flash to create Rich Internet Applications.

Archive for the 'Gaming' Category

Why should you care? 96% to 6% CPU usage, that’s why.
Flash Player 8 opened up a lot of boilerplate code via the new Bitmap drawing classes in ActionScript. Usually confined to the nether regions of Director via Lingo, one had to utilize the standard vector drawing tools in Flash. With the combination […]

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Half-Life 2: The Lost Coast

Saturday, October 29th, 2005

The long awaited missing level from Half-Life 2 was finally finished this week; you could download Thursday, although, I couldn’t till Friday.
Gotta say, not impressed. I understand the amount of work they put into levels; dabbling a bit myself, I’m amazed they actually completed Half-Life 2 in my lifetime.
However, I failed to see how […]

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XBox: Forgotten Realms - Demon Stone

Saturday, October 29th, 2005

This game slipped under my radar. I don’t follow a lot of gaming blogs, nor sites, so do sparse research on what’s good and not; usually by talking to other gamers.
Not sure how this one slipped so far, though. This was one of the games my wife bought used, but damn it is […]

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XBox: Dragonball Z - Sagas

Saturday, October 29th, 2005

Last week, my wife felt bad I was getting my arse kicked (and still am Flash Player Team!!!) by an .ocx problem with Flash and having to write 50 billion commands for work. She got me 2 games, one of which was Dragonball Z: Sagas for XBox. It basically follows the part of […]

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Day of Defeat Source

Wednesday, September 28th, 2005

DOD Source. I gave this whirl late last night since I bought it like over a year ago with my HalfLife 2 purchase (it came with it) and was finally released this last weekend. She crashed on me twice, I think because my sound card drivers are fubared. Regardless, it looks a […]

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