Flex and Flash Developer - Jesse Warden dot Kizz-ohm

A blog on software development, technology, games & movies.

About

This is the blog of Jesse Warden, a Rich Internet Application Architect. He specializes in using Flex and Flash to create Rich Internet Applications.

Archive for the 'Flashcom' Category

Screen Capture Driver for Flashcom

Monday, November 14th, 2005

Fabio Sonnati just found this screen capture driver that is free for personal use. I tested it in Flash 8 using:
my_vid.attachVideo(Camera.get());
I then right clicked on the SWF, went to Settings, chose the Camera tag, and chose the “VHScrCap” driver from the list of Camera drivers, and walla, I could see my Flash movie in […]

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VidiPost Test: Crazy Cow

Friday, July 8th, 2005

Testing the VidiPost service Graeme worked on (record video, publish to blog). Their signup process is a little tricky, some of the buttons on the service’s site itself are not very apparent nor obvious what they do, nor is the actual camera/mic settings brainless to setup… but man, how easy is that to just […]

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Class Deserialization: OpenAMF & Flashcom

Tuesday, April 19th, 2005

Had a hell of a time debugging some OpenAMF calls yesterday. Turns out, when Flash deserializes your class, it basically takes a vanilla object, puts properties on it and assigns their values, and then points that instance’s __proto__ property to the prototype of the class you registered via Object.registerClass. The downside to this […]

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Fields in Flashcom

Wednesday, March 16th, 2005

Captured this video of one of my Half-Life 2 maps that I made to showcase an issue with Flash/Flashcom’s video. I’m not sure if this is a setting on my end in terms of hardware, if it’s the capture settings software wise, or what, but I do know I only see it at high […]

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Game Day Live

Saturday, March 12th, 2005

Done testing out my new capture card; using it to capture input, and then broadcast via Flashcom. Thanks for watching (if you made it)!
Game Over

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