Flex and Flash Developer - Jesse Warden dot Kizz-ohm

A blog on software development, technology, games & movies.

About

This is the blog of Jesse Warden, a Rich Internet Application Architect. He specializes in using Flex and Flash to create Rich Internet Applications.

Archive for the 'Flashcom' Category

Silverlight First Impressions

Thursday, September 13th, 2007

I’m a Flash & Flex Developer, and these are my first impressions of Silverlight. Silverlight is a rich media web browser plug-in that was recently released by Microsoft.
This is long. If you’re in a hurry:

Why should I care? Flash is pimp!
I’m a Flash/Flex Developer and don’t want to read the Silverlight SDK
What […]

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Flash Media Server 3 Feature Requests

Monday, November 6th, 2006

Steve Wolkoff, Flash Media Server Product Manager, is asking the community for feature requests for the next version of Flash Media Server. I’ve put my comments there, but wanted to post them to myblog as well for reference.
1. A Remote SharedObject version with different licensing.
I don’t want video, I don’t want audio. I […]

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Flash Media Server, Flex Builder 2, and ANT

Monday, October 16th, 2006

Developing Flex 2 applications that talk with Flash Media Server is really fun.  I’m sure Adobe will tell you that Flex Data Services are the way to go, but that is overkill for a lot of the things I want to do.  If you want to create a set of widgets that support multiuser activity […]

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Regardless if you Flex or Flash, I ran into a porting issue with a Flashcom app I wrote in Flex 1.5 & ActionScript 2. A lot of the server-side code, which is written in case sensitive JavaScript 1, utilizes the Flashcom Component Framework. This framework utilizes a namespace scheme to allow clients to […]

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Past two weeks, I’ve been porting over some Flashcom & Flex 1.5 code to Flex 2 (still using FCS 1.5 vs. FMS 2). One nice addition I found in the ActionScript 3 SharedObject class is the client property. This little gem allows you have events that are called by SharedObject.send to be called […]

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