Flex and Flash Developer - Jesse Warden dot Kizz-ohm

A blog on software development, technology, games & movies.

About

This is the blog of Jesse Warden, a Rich Internet Application Architect. He specializes in using Flex and Flash to create Rich Internet Applications.

Archive for the 'Central' Category

What Rhymes with AIR? I Don’t Care

Friday, June 29th, 2007

I am not interested in developing for AIR, Adobe Integrated Runtime. While the features sound compelling, they do not offer me anything I need in my day to day development for clients. I do not believe the market, currently, has a supporting model for those types of applications in a compelling way. […]

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USA Today Central

Wednesday, April 6th, 2005

Pimp! A Central App made for USA Today - USA Today Central. Featuers:

Downloads and displays the latest news from USAT’s major sections
Displays news and sports photo galleries
Allows for “clipping” articles and galleries that you want to keep
Loads each section’s RSS feed by default, but can be customized to pull in lots more data
Get […]

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One technique I showed last night at my presentation on Flex for Flash Developers I didn’t explain the significance. When installing applications into Macromedia Central, if you add additional applications tags, it’ll install multiple applications, all from 1 product.xml file.
However, 1 of my applications merely operated in a different state. If you are […]

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Flex, Flashcom, & Central: Tic Tac Toe

Sunday, January 2nd, 2005

Let’s start this new year off with a bang.
Bloody hell, what a week. While the rest of you were probably spending quality family time with relatives & relaxing, I was doing the same, except I wasn’t relaxing. I made a Tic Tac Toe game with the all the free time/days off I could […]

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File Sharing with Central

Wednesday, October 27th, 2004

Although Mike blogged this already, I wanted to pose a question. After Kenny showed me his creation this morning of sending a JPEG file to another Central user via Flashcom, it was interesting to note that even running local host, there was a 3 second lag in sending a 22k file.
Now, the player didn’t […]

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