How to pass parameters components

You cannot do:
<pre><code>my_mc = new MovieClip();</code></pre>
Nor can you do:
<pre><code>my_mc = new FUIComponentClass(true, “my_txt”);</code></pre>

So how do you initialize your components just like a class? Furthermore, how do you write them to accept such a usage? Read on…

Icewind Dale 2: The Collapse of the Severed Hand

*** warning: spoiler ***
<img src=”https://www.jessewarden.com/images/WorgRidr.gif” />

Finally… I’ve been struggling with this dang, final battle for the past 3 weeks! The game is supposed to provide solace to me when I wish to escape from my book writing, retreating to the frozen north to feel alive again. Instead, I’m fraut with an unending tide of summoned creatures; demons, giants, and other horrors… that is, until I found the conjurer responsible. One by one, I eliminated the evil scum of that tower, and that made it so much easier to tackle Isair and Madae in their tainted pool chamber. My paladin, armed with the Holy Avenger I wrested from the six Lost Followers, enriched by the vitality that battle had given, and my party as a whole, working together like a well oiled machine, quickly fell the Legion of the Chimera on my 19th try (lost count at 2, so guessing). <a href=”https://www.jessewarden.com/images/iwd2007.jpg”>Here’s one of my failed first attempts</a>.

<a href=”https://www.jessewarden.com/images/iwd2007.jpg”><img src=”https://www.jessewarden.com/images/iwd2007_thumb.jpg” border=”0″ /></a>

God, I hope <a href=”http://icewind2.blackisle.com/”>they</a> make a 3rd. Onto <a href=”http://www.interplay.com/bgate2/”>Baldurs Gate 2</a> to fell that frikin’ black dragon, kickin’ it <a href=”http://www.gamespy.com/interviews/october00/minsc/”>Minsc style</a>…

Monty Haul Campaign – Gates @ The Forefront

Courtesy of <a href=”http://psychlonex.dyndns.org/”>Psychlonex – John Robinson</a>.

Old, I know, but I just died laughing. He’d hate playing if I were DM.

<a href=”http://www.theonion.com/onion3121/billgates.html”>http://www.theonion.com/onion3121/billgates.html</a>

FListBox: getSelectedIndex Hack

If you remove all items from an FListBox after selecting an item, it will still report that you have the 0 index selected. Obviously, this bs. After a post on the list, I found some code from a dude with a similiar problem, but no go. So, here’s the best way I know to “reset” the FListBox to go, “Oh yeah, I need to actually look at myself and see if anything is selected before returning bs information.” No, I didn’t look under the hood to find out why… it’s Friday, mofo’s.

Issuing:
<pre><code>this.list_lb.setSelectedIndex(null);</code></pre>
Will effectively refresh it, so to speak, and give you the correct index of “undefined” if nothing is selected.