Author Archives: JesterXL

Papaya Mobile’s Social Splash: HTML5 & Flash Game Integration

Hard to get specifics on this, but here’s what I think I’ve found out. Papaya Mobile, a social game & distribution network, has released a beta of “Social Splash”.

Posted in Flex | Tagged , , , , , , , , | 2 Comments

RIA Unleashed 2011 Presentation and Code

For those who need the presentation slide decks and/or code from my Mobile Gaming: Corona SDK and Adobe AIR work shop and/or the Refactoring presentation, they can be found on my Github project for them.

Posted in Flex | Tagged , , , , , , , , , , | Comments Off

RIA Unleashed 2011

Just wanted to give a post mortem on RIA Unleashed 2011, a conference up in Boston run by the FITC crew. Specifically I wanted to mention some thoughts on gaming, JavaScript, and leadership. I’m glad I went to RIA Unleashed … Continue reading

Posted in Flex | Tagged , , , , , , , , | 30 Comments

Using Flash to Skin Flex Components

I’ll add more later… busy…

Posted in Flex | Tagged , , , , , | 22 Comments

Lua Classes and Packages in Corona

Lua has some diverse usage, from AI, robotics, 3D shaders, game extensions, or writing games. As such there are a variety of ways to do OOP in Corona. Specifically: Classes Packages Access Modifiers/Namespaces/Encapsulation Inheritance Polymorphism “dealing” with scope Below, I’ll … Continue reading

Posted in Gaming | 9 Comments