Monthly Archives: October 2011

RIA Unleashed 2011

Just wanted to give a post mortem on RIA Unleashed 2011, a conference up in Boston run by the FITC crew. Specifically I wanted to mention some thoughts on gaming, JavaScript, and leadership. I’m glad I went to RIA Unleashed … Continue reading

Posted in Flex | Tagged , , , , , , , , | 30 Comments

Using Flash to Skin Flex Components

I’ll add more later… busy…

Posted in Flex | Tagged , , , , , | 12 Comments

Lua Classes and Packages in Corona

Lua has some diverse usage, from AI, robotics, 3D shaders, game extensions, or writing games. As such there are a variety of ways to do OOP in Corona. Specifically: Classes Packages Access Modifiers/Namespaces/Encapsulation Inheritance Polymorphism “dealing” with scope Below, I’ll … Continue reading

Posted in Gaming | 6 Comments

Adding Achievements to Your Corona Game or App Using OpenFeint & Papaya Mobile

Introduction Achievements within games can help give incentives for players to learn how to play, give them confirmation they’re on the right track, and reward their accomplishments. They can also reward experimental behavior, create engagement for challenging or secret achievements, and can even … Continue reading

Posted in Gaming | Tagged , , , , , , , , , , | 6 Comments

Five Lies They Tell You in Software

The following are 5 things I wish someone had told me back in January of 2000. The User is the Most Important Thing If You Don’t Evolve, You’ll Die Using OOP, Design Patterns, Frameworks, and TDD with the Right IDE Will Solve … Continue reading

Posted in Flex | Tagged , , | 28 Comments