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	<title>Comments on: Silverlight Controls</title>
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	<link>http://jessewarden.com/2007/08/silverlight-controls.html</link>
	<description>A blog on software development, technology, games &#038; movies.</description>
	<pubDate>Wed, 09 Jul 2008 04:13:08 +0000</pubDate>
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		<title>By: JesterXL</title>
		<link>http://jessewarden.com/2007/08/silverlight-controls.html#comment-17219</link>
		<dc:creator>JesterXL</dc:creator>
		<pubDate>Mon, 08 Oct 2007 04:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/2007/08/silverlight-controls.html#comment-17219</guid>
		<description>I played with Blend 2 September Preview and Design over the weekend to create a video player for a work project. One thing I noticed is even after my 3rd use of beta software, it just works. No crashes, good experience.

Second, Blend needs a ton of work from a feature standpoint. I am very biased by After Effects, Director, Flash, and Flex but that still won’t make me lower my expectations. I think with some hard work, Blend 3 could be a nice tool. I don’t know what’s worse; Flash’s project panel or Blend’s solution panel… I guess Flash’s because no one else uses it. At least Visual Studio can share solutions. Regardless, adding files, etc. is a joke; why not just make it a directory of files and call it a day? Bleh. Really frustrating to “get an image in blend” dear God….

Design really needs better integration. Simply exporting to XAML isn’t enough. I mean, it’s nice my design is converted, but what happened to my drop shadow? The “how do I get this into my Blend project” is merely because I’m ignorant and still a n00b to Blend. Regardless, I’d prefer to edit my XAML directly. Not sure what the Design Blend integration story is yet.

Overall, once I got comfortable, it’s easy to do Silverlight 1.0 stuff. Sadly, I think everyone and their mom, you included, will all be doing C#. Screw that dude… 100 line video player does NOT need to be done in a strongly-typed, industry standard language such as C#. JavaScript for a lot of this stuff is definitely good enough.</description>
		<content:encoded><![CDATA[<p>I played with Blend 2 September Preview and Design over the weekend to create a video player for a work project. One thing I noticed is even after my 3rd use of beta software, it just works. No crashes, good experience.</p>
<p>Second, Blend needs a ton of work from a feature standpoint. I am very biased by After Effects, Director, Flash, and Flex but that still won’t make me lower my expectations. I think with some hard work, Blend 3 could be a nice tool. I don’t know what’s worse; Flash’s project panel or Blend’s solution panel… I guess Flash’s because no one else uses it. At least Visual Studio can share solutions. Regardless, adding files, etc. is a joke; why not just make it a directory of files and call it a day? Bleh. Really frustrating to “get an image in blend” dear God….</p>
<p>Design really needs better integration. Simply exporting to XAML isn’t enough. I mean, it’s nice my design is converted, but what happened to my drop shadow? The “how do I get this into my Blend project” is merely because I’m ignorant and still a n00b to Blend. Regardless, I’d prefer to edit my XAML directly. Not sure what the Design Blend integration story is yet.</p>
<p>Overall, once I got comfortable, it’s easy to do Silverlight 1.0 stuff. Sadly, I think everyone and their mom, you included, will all be doing C#. Screw that dude… 100 line video player does NOT need to be done in a strongly-typed, industry standard language such as C#. JavaScript for a lot of this stuff is definitely good enough.</p>
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		<title>By: TomG</title>
		<link>http://jessewarden.com/2007/08/silverlight-controls.html#comment-17210</link>
		<dc:creator>TomG</dc:creator>
		<pubDate>Mon, 08 Oct 2007 03:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/2007/08/silverlight-controls.html#comment-17210</guid>
		<description>Jesse,

A little late to post on this, but thought I would comment.  As you probably know Adobe announced "Thermo" at MAX last week, which does exactly what you describe... and amazingly it is built on Flex.  Adobe is getting the message, and it appears this should be a huge step forward to smooth out the currently clunky workflow from designer to dev.   The challenge I see microsoft having (and I come from a strong MS background) is that they have NEVER gotten UI right, with the possible exception of Windows Media Center - so no matter how easy they make the workflow I don't see them ever wining over the design community.

-</description>
		<content:encoded><![CDATA[<p>Jesse,</p>
<p>A little late to post on this, but thought I would comment.  As you probably know Adobe announced &#8220;Thermo&#8221; at MAX last week, which does exactly what you describe&#8230; and amazingly it is built on Flex.  Adobe is getting the message, and it appears this should be a huge step forward to smooth out the currently clunky workflow from designer to dev.   The challenge I see microsoft having (and I come from a strong MS background) is that they have NEVER gotten UI right, with the possible exception of Windows Media Center - so no matter how easy they make the workflow I don&#8217;t see them ever wining over the design community.</p>
<p>-</p>
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		<title>By: DannyT</title>
		<link>http://jessewarden.com/2007/08/silverlight-controls.html#comment-6681</link>
		<dc:creator>DannyT</dc:creator>
		<pubDate>Thu, 23 Aug 2007 06:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/2007/08/silverlight-controls.html#comment-6681</guid>
		<description>Nice, "tell it how it is" Jesse. What MS lacks in the creative sector they can certainly balance with their knowledge of coding platforms and authoring environments. One of the main focuses with the tools here was a complete designer - developer workflow, so much so that they took coding OUT of blend (which was originally catered for when they bought the original tool - cant remember the name now).

I also agree that they're going to have a job pulling the wealth of experienced designers over particularly those experienced in the RIA area and especially because of no tools support on Mac.

For me, I'm just happy to have the choice, I'm still a Flash/Flex fanboy but I'm also a big fan of .net so enjoy the range of tools!</description>
		<content:encoded><![CDATA[<p>Nice, &#8220;tell it how it is&#8221; Jesse. What MS lacks in the creative sector they can certainly balance with their knowledge of coding platforms and authoring environments. One of the main focuses with the tools here was a complete designer - developer workflow, so much so that they took coding OUT of blend (which was originally catered for when they bought the original tool - cant remember the name now).</p>
<p>I also agree that they&#8217;re going to have a job pulling the wealth of experienced designers over particularly those experienced in the RIA area and especially because of no tools support on Mac.</p>
<p>For me, I&#8217;m just happy to have the choice, I&#8217;m still a Flash/Flex fanboy but I&#8217;m also a big fan of .net so enjoy the range of tools!</p>
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		<title>By: Russell Myers</title>
		<link>http://jessewarden.com/2007/08/silverlight-controls.html#comment-6475</link>
		<dc:creator>Russell Myers</dc:creator>
		<pubDate>Wed, 22 Aug 2007 02:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/2007/08/silverlight-controls.html#comment-6475</guid>
		<description>Ultimately I think the majority of points Jesse makes are things that will really work to the advantage of Microsoft in a web world that seems to be aiming more towards the Flash market. Microsoft still is a late comer to the market and in my opinion this much is obvious with their 1.0 version. It really wreaks of the problems that plagued ASP 1.0 (referred to generally as ASP Classic).

What you're really seeing with Microsoft's current Silverlight 1.0 and Silverlight 1.1 Alpha are simply extensions of the .NET platform. The challenge here is that there aren't a lot of designers and UI people (those currently involved with both Flash and Flex) in the .NET environment. There is still a lot of work left to be done even in these pilot releases: code hinting, expanded control sets and further customization of objects to name a few.

If you're interested in just a brief overview of Silverlight, try Shawn Wildermuth's general overview (http://www.cio.com/article/128700).</description>
		<content:encoded><![CDATA[<p>Ultimately I think the majority of points Jesse makes are things that will really work to the advantage of Microsoft in a web world that seems to be aiming more towards the Flash market. Microsoft still is a late comer to the market and in my opinion this much is obvious with their 1.0 version. It really wreaks of the problems that plagued ASP 1.0 (referred to generally as ASP Classic).</p>
<p>What you&#8217;re really seeing with Microsoft&#8217;s current Silverlight 1.0 and Silverlight 1.1 Alpha are simply extensions of the .NET platform. The challenge here is that there aren&#8217;t a lot of designers and UI people (those currently involved with both Flash and Flex) in the .NET environment. There is still a lot of work left to be done even in these pilot releases: code hinting, expanded control sets and further customization of objects to name a few.</p>
<p>If you&#8217;re interested in just a brief overview of Silverlight, try Shawn Wildermuth&#8217;s general overview (http://www.cio.com/article/128700).</p>
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		<title>By: Tech Per</title>
		<link>http://jessewarden.com/2007/08/silverlight-controls.html#comment-6428</link>
		<dc:creator>Tech Per</dc:creator>
		<pubDate>Tue, 21 Aug 2007 19:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/2007/08/silverlight-controls.html#comment-6428</guid>
		<description>Why is it, that you "...hate code behind, specificially the flex implementation..."? What should we know about it, that is bad and how can we do it better?</description>
		<content:encoded><![CDATA[<p>Why is it, that you &#8220;&#8230;hate code behind, specificially the flex implementation&#8230;&#8221;? What should we know about it, that is bad and how can we do it better?</p>
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