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	<title>Comments on: Why does Flash 9 have ActionScript 3?</title>
	<atom:link href="http://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html/feed" rel="self" type="application/rss+xml" />
	<link>http://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html</link>
	<description>A blog on software development, technology, games &#038; movies.</description>
	<pubDate>Thu, 20 Nov 2008 17:33:15 +0000</pubDate>
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		<title>By: Karl Sigiscar</title>
		<link>http://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html#comment-3989</link>
		<dc:creator>Karl Sigiscar</dc:creator>
		<pubDate>Tue, 20 Mar 2007 22:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1102#comment-3989</guid>
		<description>The look and feel of user interfaces is what makes them compelling.  While designers are responsible for the look, we developers are responsible for the feel. This part traditionally requires a lot of development work. It</description>
		<content:encoded><![CDATA[<p>The look and feel of user interfaces is what makes them compelling.  While designers are responsible for the look, we developers are responsible for the feel. This part traditionally requires a lot of development work. It</p>
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		<title>By: as2 master</title>
		<link>http://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html#comment-3988</link>
		<dc:creator>as2 master</dc:creator>
		<pubDate>Tue, 09 Jan 2007 20:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1102#comment-3988</guid>
		<description>fickt euch es lebe as2</description>
		<content:encoded><![CDATA[<p>fickt euch es lebe as2</p>
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		<title>By: JesterXL</title>
		<link>http://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html#comment-3987</link>
		<dc:creator>JesterXL</dc:creator>
		<pubDate>Fri, 15 Dec 2006 23:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1102#comment-3987</guid>
		<description>R Blank over at LA Flash &lt;a href="http://www.laflash.org/community/node/191" rel="nofollow"&gt;takes a more positive&lt;/a&gt;, and exciting angle to AS3 in Flash.  

I disagree programmers will take Flash the IDE seriously.  There is a reason Macromedia made Flex.  The clean, ECMA Script standard API helped too.  Flash only gets the latter, not the first.

User experience, too, isn't necessarely true.  Faster code execution doesn't mean better user experience.  Again, a lot apps would benefit from faster framerate, not code execution.

Anyway, a lot of additional good points, and more good stuff in the comments about workflow.</description>
		<content:encoded><![CDATA[<p>R Blank over at LA Flash <a href="http://www.laflash.org/community/node/191" rel="nofollow">takes a more positive</a>, and exciting angle to AS3 in Flash.  </p>
<p>I disagree programmers will take Flash the IDE seriously.  There is a reason Macromedia made Flex.  The clean, ECMA Script standard API helped too.  Flash only gets the latter, not the first.</p>
<p>User experience, too, isn&#8217;t necessarely true.  Faster code execution doesn&#8217;t mean better user experience.  Again, a lot apps would benefit from faster framerate, not code execution.</p>
<p>Anyway, a lot of additional good points, and more good stuff in the comments about workflow.</p>
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		<title>By: Robert Penner</title>
		<link>http://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html#comment-3986</link>
		<dc:creator>Robert Penner</dc:creator>
		<pubDate>Fri, 15 Dec 2006 03:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1102#comment-3986</guid>
		<description>&gt; harness the power of ActionScript 3 for creating smaller SWF's? Not sure how big the component framework Metaliq and Grant Skinner are working on for Flash 9's release...

The AS3 components are significantly smaller. Currently, a SWF with one AS3 Button component in it is 16 KB, versus 27 KB for the same V2 AS2 component. A movie with AS3 Button, ComboBox and TextArea is 39 KB, versus 59 KB in V2. Both cases are a 33% improvement.</description>
		<content:encoded><![CDATA[<p>> harness the power of ActionScript 3 for creating smaller SWF&#8217;s? Not sure how big the component framework Metaliq and Grant Skinner are working on for Flash 9&#8217;s release&#8230;</p>
<p>The AS3 components are significantly smaller. Currently, a SWF with one AS3 Button component in it is 16 KB, versus 27 KB for the same V2 AS2 component. A movie with AS3 Button, ComboBox and TextArea is 39 KB, versus 59 KB in V2. Both cases are a 33% improvement.</p>
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		<title>By: Jed Wood</title>
		<link>http://jessewarden.com/2006/12/why-does-flash-9-have-actionscript-3.html#comment-3985</link>
		<dc:creator>Jed Wood</dc:creator>
		<pubDate>Thu, 14 Dec 2006 00:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1102#comment-3985</guid>
		<description>Jesse- as I've mentioned on your site and in exchanges with you over the past couple of years, I'm always asking these kinds of questions because of my niche role in prototyping. You sum it up nicely with 

"At the end of the day, it seems for quick and dirty apps, prototyping, or just good ole small in scale Rich Internet Applications, you'd use Flash vs. Flex"

Especially if you consider that many of the interfaces I prototype are _not_ for the web, and hence I get no benefit from all the Flex components (nor even Flash v2 for that matter). Every day I find myself examining each tiny aspect of a prototype and saying "what's the chance that this little piece needs to be flexible/maintainable/reusable?" If it's high, I throw it into a loosely-typed AS2 class. If it's low, I'll get dirty and throw in a timeline tween. Sorry, but it's still impossible to beat the speed you can get with an old timeline tween when the request is "make that element rotate, scale, change color, and move across the screen at the rate of about 1 second."

But what if you guess wrong and you need to change that later? Well guess what-- you only wasted 45 seconds setting it up on the first place.

How all this relates to AS3? I dunno exactly. Guess it'll be similar to making the jump to AS2. We'll just have to look at each project and decide if there's enough benefit to make it worth the "strictness." From what you're suggesting, it might not be.</description>
		<content:encoded><![CDATA[<p>Jesse- as I&#8217;ve mentioned on your site and in exchanges with you over the past couple of years, I&#8217;m always asking these kinds of questions because of my niche role in prototyping. You sum it up nicely with </p>
<p>&#8220;At the end of the day, it seems for quick and dirty apps, prototyping, or just good ole small in scale Rich Internet Applications, you&#8217;d use Flash vs. Flex&#8221;</p>
<p>Especially if you consider that many of the interfaces I prototype are _not_ for the web, and hence I get no benefit from all the Flex components (nor even Flash v2 for that matter). Every day I find myself examining each tiny aspect of a prototype and saying &#8220;what&#8217;s the chance that this little piece needs to be flexible/maintainable/reusable?&#8221; If it&#8217;s high, I throw it into a loosely-typed AS2 class. If it&#8217;s low, I&#8217;ll get dirty and throw in a timeline tween. Sorry, but it&#8217;s still impossible to beat the speed you can get with an old timeline tween when the request is &#8220;make that element rotate, scale, change color, and move across the screen at the rate of about 1 second.&#8221;</p>
<p>But what if you guess wrong and you need to change that later? Well guess what&#8211; you only wasted 45 seconds setting it up on the first place.</p>
<p>How all this relates to AS3? I dunno exactly. Guess it&#8217;ll be similar to making the jump to AS2. We&#8217;ll just have to look at each project and decide if there&#8217;s enough benefit to make it worth the &#8220;strictness.&#8221; From what you&#8217;re suggesting, it might not be.</p>
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