Flex and Flash Developer – Jesse Warden dot Kizz-ohm

A blog on software development, technology, games & movies.

About

This is the blog of Jesse Warden, a Rich Internet Application Architect. He specializes in using Flex and Flash to create Rich Internet Applications.

Archive for December, 2006

XBox 360 Handle

Saturday, December 9th, 2006

My handle:
Ch33z n CrAkaz
Hopefully after I beat Chrono Cross, Tales of Legendia, Radiata Stories, Final Fantasy 10×2, Final Fantasy 7: Dirge of Cerebus, and Final Fantasy 12, I’ll get a Wii and Playstation 3 and post my handles for them. For now, too many games to beat.

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Can’t sleep, must blog. I’m thinking of rigging up a dart frog blow dart gun next to my office desk. I can basically lean forward to my right, pull a nylon + silk, 1 inch thick drape rope, much like the Adam’s Family did to summon Lurch, and I’ll promptly be knocked unconscious [...]

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Check out a fresh build today of a project I’m working on, and all the AS files have double line breaks in them while the MXML are fine. So, instead of:
public function Class
{
}
It was:
public function Class
{
}
wtf?
Open in Notepad. Looks fine.
Open in WordPad. No line breaks.
WTF?!
Open up Flash 8, do a LoadVars, and [...]

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Captivate Player 1.2

Friday, December 8th, 2006

Works with Captivate 2. Additionally, now supports skin.swf’s. Basically, you can choose a skin that your demo / movie uses, and Captivate 2 will generate a skin.swf. You point your playlist to those instead of your regular SWF’s. The CaptivatePlayer can now read them.
CaptivatePlayer is a SWF that plays multiple Captivate [...]

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Getting a Photoshop Design into Flex 2

Thursday, December 7th, 2006

Raw, unrehearsed, and barely edited. Hopefully useful. This video tutorial will show you how to get a Photoshop CS2 design into Flex 2. I show taking the design from Photoshop to Fireworks, and then importing it into Flex. I aditionally cover using those assets in states & transitions in Flex Builder [...]

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