Monthly Archives: March 2006

Flex 2 States: Expanding Pod – ActionScript vs. MXML

One of the new features of Flex 2 is states. It allows you to declaratively define the state of a component. Flash Developers used to do this by using different frames for MovieClips in Flash. Since the timeline paradigm doesn’t … Continue reading

Posted in Flex, Projects | Comments Off

Dungeons & Dragons Online: Stormreach

I purchased Dungeons & Dragons Online: Stormreach Saturday evening before catching Ultraviolet. Upon creating my account and logging in at midnight, ALL 14 servers went down at the same time. Upon reading the forums the predictable bitching, threats, and sarcasm … Continue reading

Posted in Gaming | 6 Comments

Flow – Cool Flash Game

The music is tranquil, and the setting in a calm sea, but you still get the un-ending urge to feed and dodge predators that it still makes you tense. I got bored after getting to the manta ray and owning … Continue reading

Posted in Flash | 1 Comment

Cairngorm Responder Interface Change

Doing some re-factoring today in a Flex 1.5 project, and realized a lot of our Commands & Delegates we’re implementing the Cairngorm’s Responder interface, but using vanilla (plain) Objects for the onResult and onFault functions. While that is the correct … Continue reading

Posted in Flex | 4 Comments

Need Creative Flash Animation

A Chicago based interactive agency is in need of creative flash animators. Remote work only, non US residents welcomed. We have a variety of urban and rural landscapes, all 1000 x 523 that require ambient animations. We are looking for … Continue reading

Posted in Jobs | Comments Off