Flex and Flash Developer – Jesse Warden dot Kizz-ohm

A blog on software development, technology, games & movies.

About

This is the blog of Jesse Warden, a Rich Internet Application Architect. He specializes in using Flex and Flash to create Rich Internet Applications.

Archive for February, 2005

Atlanta Jobs: SteelBox Networks

Monday, February 28th, 2005

SteelBox Networks is hiring for the following qualifications:
Quality Assurance Manager
This individual will manage a QA/Test group consisting of 3-5 people. They will be responsible for developing test plans, executing test plans, interfacing with engineering, creating schedules, generating reports, and managing a small group. They will also be responsible for our Customer Service until such time [...]

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MXDU 2005 Followup

Friday, February 25th, 2005

Thank you Geoff & Julie for inviting me to speak again at this years MXDU. Your hospitality was really sweet, and you all + your team went out of your way to make her majesty and I feel welcome, comfortable, and entertained.
Thank you Aral for saving my hide during my presentation. For those [...]

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Flex: D&D Tools v3 Source Files

Friday, February 25th, 2005

I re-did my D&D v2 components, which were made using Flash MX 2004 and Flashcom, in Flex with a bunch of additions. Really, I wanted to see how hard it would be to do the stuff I like to do in Flash in FlexBuilder, mainly, not-so-vanilla forms and drag-n-drop. This mini-project garnered much [...]

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Preparations for MXDU 2005

Tuesday, February 15th, 2005

Settling into the room here @ Star City Hotel, and quickly feeling guitly utilizing the shiny ethernet cable after reading Kai’s ability to utilize bandwidth for free vs. my 10 billion dollars per bit. We left our wireless card at home back in the states.
I speak tomorrow morning, so “finishing” up my work for [...]

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MediaDisplay’s onUnload of Doom

Tuesday, February 15th, 2005

The MediaDisplay component has an onUnload event to ensure the FLV or MP3 it’s playing is closed before the component goes away. If you, however, attempt to create a movie clip/component with the same name in the same frame (or maybe it’s depth), it won’t work. You must wait a frame because the [...]

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