Flex and Flash Developer - Jesse Warden dot Kizz-ohm

A blog on software development, technology, games & movies.

About

This is the blog of Jesse Warden, a Rich Internet Application Architect. He specializes in using Flex and Flash to create Rich Internet Applications.

I’ve been working on these components as a fun side project the past 2 weeks. As usual, I’m bored and want to do something else. I’ve included docs (a ton) on why you should care, what they are, and how they are made.

Benefits:
- neat (I think) use of cell renderers
- easier way to get avatar chat via above
- using AS2 + Flash MX 2004 components + Flashcom Components together
- free components & code!

The docs are in order, so if you actually take the time to read, I suggest you do in order since that’s how my thoughts actually came out, and therefore is your only hope in following.

Since the documentation is a book, I couldn’t make it a blog entry… just too big. Therefore, if you have any comments, please comment in this entry here.

Flash Communication Server Dungeons & Dragons Components

…geez, that’s a div breaker there (kind of long). How about:

FCS D&D Components - Documentation | Source v2 | Source v1



3 Responses to “Flashcom Components: Dungeons & Dragons Tools”

  1. Hey.. why not dress up the dice roller, mapper etc as Breeze pods? Then you could leverage a bunch of other cool features :)
    Will we see you in EQ2 when it ships?

    Geoff Bowers

  2. If I could get my hands on the API, I would!

    …I wish. As the old adage goes, “Friends don’t let friends play EQ.” They call it Evercrack for a reason.

    JesterXL

  3. oh my god, i love u !

    Ohmygod

Leave a Reply