Flex and Flash Developer - Jesse Warden dot Kizz-ohm

A blog on software development, technology, games & movies.

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This is the blog of Jesse Warden, a Rich Internet Application Architect. He specializes in using Flex and Flash to create Rich Internet Applications.

Talking with my co-worker Frankie about future plans I had heard about for AfterEffects and Longhorn. No, can’t remember where I heard it, but basically, plans for outputting either it or Premiere to Longhorn. Now, without getting into the nitty gritty details, basically envision your animation/composition (parts of it) are rendered in realtime via Longhorn. Since the animations are built into the OS for hardware + software accerleration, you have a new platform for distribution.

That, however, is not the point of this post. I think a few of us can remember an animation program that slowly obtained scripting and over time morphed into a totally different product. Flash. If I were Adobe’s CEO, the interjection and further development of the javascript ‘esque abilities in AfterEffects would be awesome if some of your “comps” (think Flash Graphic symbols) were scriptable with C#/VB when you exported to Longhorn. That’d be fuggin’ tight.



3 Responses to “AfterEffects to Longhorn: Repeat of History?”

  1. phuggin phat my main man

    peta beta

  2. I found some blogs from the PDC conference last year that mention how Adobe demo’ed Avalon support in After Effects. Dunno much more beyond what’s mentioned on the web…

    http://www.hanselman.com/blog/PermaLink.aspx?guid=b1853566-1d7f-429f-b926-5af79111f721

    http://longhornblogs.com/dhopton/

    -Sam

    Samuel Wan

  3. It’s good Adobe is thinking this way.

    mike

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