Monthly Archives: June 2004

No Flash Blurring (or Round Pixel Coordinates Extension)

Building a form to test some data classes I made (3 friggin’ times to get them right), and on my first test, my form’s all blurry. Turns out, when dragging buttons and text area’s on the stage, they were all … Continue reading

Posted in Uncategorized | 11 Comments

Unsmooth & Smooth All Bitmaps

Built these scripts for my coworker Frankie (and me) to quickly set the “allowSmoothing” property of all bitmaps in your Flash file’s library to false (or true). If your not scaling your bitmaps, turning smoothing off allows a more accurate … Continue reading

Posted in Flash | 2 Comments

Thief 3: Deadly Shadows

Well done. Finished this game last week, but just had to review it here. If you’ve played Thief 1: The Dark Project, & Theif 2: The Metal Age, this is obivously a must have. Garret is back on the normal … Continue reading

Posted in Gaming | 2 Comments

SciTE|Flash 2004 pre1 Released

Ale @ Bomberstudios appeared to be sneaky and release a new version of SciTE|Flash for 2004… or at least with little marketted fanfare. He’s aggregated, though, and in the blogsphere, you can’t hide; what’d be the point? Just installed and … Continue reading

Posted in Flash | 3 Comments

JXL Property Code Writer

My class maker was a little over the top, and I found the most repetitive thing about building a class is really creating all of the properties and their bloody getter/setters. So, I made this JSFL script with a XUL … Continue reading

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