Flex and Flash Developer – Jesse Warden dot Kizz-ohm

A blog on software development, technology, games & movies.

About

This is the blog of Jesse Warden, a Rich Internet Application Architect. He specializes in using Flex and Flash to create Rich Internet Applications.

Archive for June, 2004

Building a form to test some data classes I made (3 friggin’ times to get them right), and on my first test, my form’s all blurry. Turns out, when dragging buttons and text area’s on the stage, they were all on half-pixels, where the x is 3.3 instead of 3.0. This causes graphical [...]

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Unsmooth & Smooth All Bitmaps

Tuesday, June 29th, 2004

Built these scripts for my coworker Frankie (and me) to quickly set the “allowSmoothing” property of all bitmaps in your Flash file’s library to false (or true). If your not scaling your bitmaps, turning smoothing off allows a more accurate representation of your design and can more easliy allow you to spot when your [...]

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Thief 3: Deadly Shadows

Monday, June 28th, 2004

Well done.
Finished this game last week, but just had to review it here. If you’ve played Thief 1: The Dark Project, & Theif 2: The Metal Age, this is obivously a must have. Garret is back on the normal 5 to 3 job of theivery. What starts as a few simple jobs [...]

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SciTE|Flash 2004 pre1 Released

Monday, June 28th, 2004

Ale @ Bomberstudios appeared to be sneaky and release a new version of SciTE|Flash for 2004… or at least with little marketted fanfare. He’s aggregated, though, and in the blogsphere, you can’t hide; what’d be the point?
Just installed and it keeps… doing things for me. Kind of neat. I’m one of only [...]

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JXL Property Code Writer

Monday, June 28th, 2004

My class maker was a little over the top, and I found the most repetitive thing about building a class is really creating all of the properties and their bloody getter/setters. So, I made this JSFL script with a XUL (I like to say ‘zool’) panel to quickly spit some formatted property code out [...]

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