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	<title>Comments on: Lamenting Jingo</title>
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	<link>http://jessewarden.com/2004/01/lamenting-jingo.html</link>
	<description>A blog on software development, technology, games &#038; movies.</description>
	<pubDate>Fri, 16 May 2008 14:53:16 +0000</pubDate>
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		<item>
		<title>By: JesterXL</title>
		<link>http://jessewarden.com/2004/01/lamenting-jingo.html#comment-1202</link>
		<dc:creator>JesterXL</dc:creator>
		<pubDate>Wed, 14 Jan 2004 16:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=393#comment-1202</guid>
		<description>True; it's a start, and that is a wonderful precedent(sp?) for Director (at least, in the last little while beside 3D); a fresh and lively start.  To me, Director has always had something like that in each new version, and da Jingo is one of the best.

...classes?  What's wrong with c = new script("dude")

and ancestor = new script("superclass")?

...or is my syntax off...been awhile as always.
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		<content:encoded><![CDATA[<p>True; it&#8217;s a start, and that is a wonderful precedent(sp?) for Director (at least, in the last little while beside 3D); a fresh and lively start.  To me, Director has always had something like that in each new version, and da Jingo is one of the best.</p>
<p>&#8230;classes?  What&#8217;s wrong with c = new script(&#8221;dude&#8221;)</p>
<p>and ancestor = new script(&#8221;superclass&#8221;)?</p>
<p>&#8230;or is my syntax off&#8230;been awhile as always.</p>
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		<title>By: Kenny Bunch</title>
		<link>http://jessewarden.com/2004/01/lamenting-jingo.html#comment-1201</link>
		<dc:creator>Kenny Bunch</dc:creator>
		<pubDate>Wed, 14 Jan 2004 16:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=393#comment-1201</guid>
		<description>I think the addition of the JS engine is the best thing that has happened to Lingo. Without this, the developer base and the product would probably have dwindled away, despite the production power of the tool. Their direction is good, but it is still missing the notion of classes. It is a great first step, I just hope they keep moving it more into the realm of traditional/standard programming as they have flash.</description>
		<content:encoded><![CDATA[<p>I think the addition of the JS engine is the best thing that has happened to Lingo. Without this, the developer base and the product would probably have dwindled away, despite the production power of the tool. Their direction is good, but it is still missing the notion of classes. It is a great first step, I just hope they keep moving it more into the realm of traditional/standard programming as they have flash.</p>
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		<title>By: JesterXL</title>
		<link>http://jessewarden.com/2004/01/lamenting-jingo.html#comment-1200</link>
		<dc:creator>JesterXL</dc:creator>
		<pubDate>Wed, 14 Jan 2004 08:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=393#comment-1200</guid>
		<description>BTW, I made up Jingo, so it's not an official Macromedia term.</description>
		<content:encoded><![CDATA[<p>BTW, I made up Jingo, so it&#8217;s not an official Macromedia term.</p>
]]></content:encoded>
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		<title>By: JesterXL</title>
		<link>http://jessewarden.com/2004/01/lamenting-jingo.html#comment-1199</link>
		<dc:creator>JesterXL</dc:creator>
		<pubDate>Wed, 14 Jan 2004 07:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=393#comment-1199</guid>
		<description>I liked it, personally... I've always liked Director, every version.  I wasn't TOO impressed with the DVD stuff, although, putting Flash interfaces sounded neat, you can do the same with thing with Squeeze + Flash...

However, I admit, Jingo was pretty phat.  There is a dropdown on your script window, near the whole global variable combo box that tells Director what type your script is: Lingo or JavaScript.  Each script can be either Lingo or JavaScript; so your movie script could be JavaScript, and a behavior could be Lingo.  Pretty phat to have a movie that has both.  However, I think they said that the JavaScript compiles to slower bytecode... but who cares; I mean, people like me would make up the time in time gained in coding.

Verbose Lingo will never die... go to the frame, fo-eva'!!!!!

I dug the naming of sprites and sprite channels, although, I never got to see via some fellow AtlMMUG members, so sample code.  I mean, sprite(1), and sprite channel 1 are the same thing... so how do you tell the difference between the sprite and the sprite channel when writing:

sprite("dude").locH = 50

???

Either way, she's still alive and kickin'.</description>
		<content:encoded><![CDATA[<p>I liked it, personally&#8230; I&#8217;ve always liked Director, every version.  I wasn&#8217;t TOO impressed with the DVD stuff, although, putting Flash interfaces sounded neat, you can do the same with thing with Squeeze + Flash&#8230;</p>
<p>However, I admit, Jingo was pretty phat.  There is a dropdown on your script window, near the whole global variable combo box that tells Director what type your script is: Lingo or JavaScript.  Each script can be either Lingo or JavaScript; so your movie script could be JavaScript, and a behavior could be Lingo.  Pretty phat to have a movie that has both.  However, I think they said that the JavaScript compiles to slower bytecode&#8230; but who cares; I mean, people like me would make up the time in time gained in coding.</p>
<p>Verbose Lingo will never die&#8230; go to the frame, fo-eva&#8217;!!!!!</p>
<p>I dug the naming of sprites and sprite channels, although, I never got to see via some fellow AtlMMUG members, so sample code.  I mean, sprite(1), and sprite channel 1 are the same thing&#8230; so how do you tell the difference between the sprite and the sprite channel when writing:</p>
<p>sprite(&#8221;dude&#8221;).locH = 50</p>
<p>???</p>
<p>Either way, she&#8217;s still alive and kickin&#8217;.</p>
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	<item>
		<title>By: JesterXL</title>
		<link>http://jessewarden.com/2004/01/lamenting-jingo.html#comment-1198</link>
		<dc:creator>JesterXL</dc:creator>
		<pubDate>Wed, 14 Jan 2004 07:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=393#comment-1198</guid>
		<description>What choo talkin' bout cracka!  I stopped coffee at 3pm...</description>
		<content:encoded><![CDATA[<p>What choo talkin&#8217; bout cracka!  I stopped coffee at 3pm&#8230;</p>
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